Changes between Initial Version and Version 1 of Ticket #6193, comment 9
- Timestamp:
- Mar 14, 2019, 9:19:53 PM (6 years ago)
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Ticket #6193, comment 9
initial v1 13 13 2. Starting in the EGA version, Sierra changed the intro script to test how many colors are available and adjust the delay accordingly. If there are 16 colors or less then the while loop is increased from 200 iterations to 10000. Without the ScummVM workaround this increase doesn't make a difference, it goes too fast either way, but with the sleep(10) workaround applied, the title screen lasts almost 2 minutes! 14 14 15 I tested moving the workaround and patching out the EGA intro script 100and the result is that the intro runs in ScummVM with the same timing as the VGA version. It looks like the intro is the only script that added dynamic timing based on number of colors. The comments for the existing workaround list a number of rooms that benefit from it so I assume those are also going too fast right now in EGA.15 I tested moving the workaround and patching the EGA script to use the normal delay and the result is that the intro runs in ScummVM with the same timing as the VGA version. It looks like the intro is the only script that added dynamic timing based on number of colors. The comments for the existing workaround list a number of rooms that benefit from it so I assume those are also going too fast right now in EGA. 16 16 17 17 I'm under the impression the Japanese version is also 16 colors, it might have the same issues.