Changes between Initial Version and Version 1 of Ticket #9682, comment 7
- Timestamp:
- Jan 3, 2024, 7:20:04 PM (10 months ago)
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Ticket #9682, comment 7
initial v1 11 11 12 12 If anyone can test running the original CD game via DOSBOX or such, they could try changing the drawing order of the awry sprite to a value less than 40 (eg. 0x27 hex) in the EXT.STK file at offset 0xC4FCD (original hex value is: 0x3B), and the original game should start rendering the glitch. 13 14 Edit: GOB2CD also has 40 as draw order limit.