Timeline



Mar 27, 2024:

8:55 PM Changeset [be41ea31] by athrxx
AGOS: (WW) - fix mouse cursor glitch This one is pretty obvious when …
2:34 PM Changeset [34ecd753] by Krish <ganatrakrish2882005@…>
GRAPHICS: MACGUI: Implement submenu scrolling
10:29 AM Changeset [910fbbcd] by neuromancer
FREESCAPE: fix background color rendering when using color remaps
10:29 AM Changeset [c8765163] by neuromancer
FREESCAPE: fix shoot sound for Driller
10:29 AM Changeset [3b38124e] by neuromancer
FREESCAPE: Tweaked frutum parameters to match original implementation
10:29 AM Changeset [3c106443] by neuromancer
FREESCAPE: added ankh indicator for zx release of eclipse
5:00 AM Ticket #15046 (Might & Magic I enhanced. Can not read Wallpix.dta, using legit gog files) closed by ybc2020
fixed

Mar 26, 2024:

3:29 PM Ticket #15046 (Might & Magic I enhanced. Can not read Wallpix.dta, using legit gog files) created by ybc2020
ScummVM 2.9.0git2796-gfe030bde704 (Mar 26 2024 04:15:29) I posted in …

Mar 25, 2024:

9:48 PM Changeset [fe030bde] by athrxx
SCUMM: (IMS) - fix bug in set_volchan() This came up in Coverity. If …
9:17 PM Changeset [d8610590] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: disable engines requiring opengl_game_shaders
8:22 PM Changeset [c2bee8fc] by s-m33r <112017240+s-m33r@…>
DIRECTOR: set _draggable to false if window is Stage
8:22 PM Changeset [b2851f81] by s-m33r <112017240+s-m33r@…>
GRAPHICS: MACGUI: add _draggable property to BaseMacWindow
7:34 PM Changeset [eb6bc15] by scemino
TWP: Fix unreachable code detected in squirrel. PVS-Studio V779
7:27 PM Changeset [1ebbad81] by scemino
TWP: Fix resource leak in method loadGame. Coverity CID 1540873
7:27 PM Changeset [cb1753dd] by scemino
TWP: Fix unchecked return value in method getText. Coverity CID 1540864
7:27 PM Changeset [aa5ef15e] by scemino
TWP: Fix unchecked return value in method say. Coverity CID 1540868
7:27 PM Changeset [d31ff577] by scemino
TWP: Fix uninitialized scalar field _active in Inventory. Coverity …
1:03 PM Changeset [bac27ff3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
1:02 PM Changeset [aadbe5e1] by polyesterswing <kurianjojo2004@…>
MACVENTURE: Fix loading of MacBinary files
1:01 PM Ticket #14821 (MD5: MTROPOLIS: Unknown game variant [Muppet Treasure Island, Russian, ...) closed by tag2015
fixed
1:43 AM Changeset [a17a8c8] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
1:42 AM Changeset [7946001] by OMGPizzaGuy
ULTIMA8: Make ultima8 palette inherit from graphics palette
1:19 AM Changeset [308999f2] by tag2015
MTROPOLIS: Add support for MTI Russian version

Mar 24, 2024:

10:24 PM Changeset [a466106b] by sev-
JANITORIAL: Fix grammar in Toon secondary license. Courtesy of md5
9:49 PM Changeset [e1cd8964] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
9:49 PM Changeset [001dad73] by scemino
TWP: Use const when necessary
8:50 PM Changeset [f076c28d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
8:50 PM Changeset [c283892d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
8:49 PM Changeset [741620e4] by dreammaster
ENGINES: Allow shouldQuit to return true immediately It's been a long …
7:53 PM Changeset [c4fcfc39] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
7:52 PM Changeset [a9a8192f] by OMGPizzaGuy
ULTIMA8: Mark palette pointers as const
7:52 PM Changeset [2909deb5] by OMGPizzaGuy
ULTIMA8: Move PalTransforms to a separate header
7:35 PM Ticket #14996 (Orion Burger: Bork Gizmo double sound) closed by dreammaster
fixed
7:34 PM Changeset [52949d93] by dreammaster
M4: Fix doubling of bork sounds on gizmo
6:40 PM Ticket #15034 (Unknown game variant for ags) closed by tag2015
fixed: Thanks for the report! Added in commit …
6:40 PM Ticket #15033 (Unknown game variant for ags) closed by tag2015
fixed: Thanks for the report! Added in commit …
6:40 PM Ticket #15032 (Unknown game variant for ags) closed by tag2015
fixed: Thanks for the report! Added in commit …
6:39 PM Changeset [666d2dba] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
6:35 PM Changeset [58aac922] by tag2015
AGS: Add detection entries for various games From AGS forums + TRAC …
6:22 PM Changeset [19c9ba09] by Ben Castricum <github@…>
I18N: Update translation (Dutch) Currently translated at 94.6% (2017 …
5:11 PM Changeset [6fba3277] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
5:11 PM Changeset [98775776] by sev-
TOON: Dual-license the engine Confirmed with the engine author, SylvainTV
11:09 AM Changeset [922ba51] by scemino
TWP: Fix missing animations
11:09 AM Changeset [7c4f21d7] by scemino
TWP: When actor turns he should stand
10:02 AM Ticket #15045 (FREESCAPE: certain UI elements are not implemented yet in Total Eclipse) created by neuromancer
There is a number of UI elements that are not implemented yet for …
9:57 AM Ticket #14834 (FREESCAPE: Driller sounds for ZX and CPC are not accurate) closed by neuromancer
fixed: There is ticket to track down lack of CPC sounds in Freescape, this …
9:51 AM Ticket #15044 (FREESCAPE: C64 releases are not supported) created by neuromancer
Commodore 64 freescape games are not supported at all. There is some …
9:38 AM Ticket #13974 (FREESCAPE: info screen is missing) closed by neuromancer
fixed: I'm closing the issue to open a C64-related ticket.
9:36 AM Ticket #15043 (FREESCAPE: CPC sounds are not implemented) created by neuromancer
CPC sounds in all the freescape are not implemented. A workaround, …
9:17 AM Ticket #14835 (FREESCAPE: Dark Side sounds are not implemented) closed by neuromancer
fixed
6:42 AM Ticket #15042 (MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - ...) created by dmz76
The game in 'HARRY' seems to be an unknown game variant. Please …

Mar 23, 2024:

9:31 PM Changeset [501cb749] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
9:30 PM Changeset [a8cca503] by athrxx
SCUMM: (IMS) - fix regression
8:40 PM Changeset [3da220d9] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
8:38 PM Changeset [1ffbd739] by scemino
TWP: Improve savegames Use ScummVM extended saves. Add debug flag to …
7:28 PM Changeset [43c3cc69] by athrxx
SCUMM: init complete palette for 16 color games (Loom Mac uses color …
5:28 PM Changeset [3d62816c] by antoniou79
DISTS: ANDROID: English Release notes for 2.8.1
4:12 PM Ticket #14618 (SCUMM: IMUSE: Inaccurate fades in INDY4) closed by AndywinXp
2:50 PM Changeset [1f851955] by mgerhardy
TWINE: renamed variables to match original sources
2:44 PM Changeset [8c114416] by mgerhardy
TWINE: lba2 opcodes
2:12 PM Changeset [c0c70e55] by mgerhardy
TWINE: some lba2 opcode work and empty stubs for buggy code
2:12 PM Changeset [61e3d3aa] by mgerhardy
TWINE: some lba2 opcode work
1:30 PM Changeset [d1bafa76] by neuromancer
FREESCAPE: correctly handled temporary messages in eclipse
1:30 PM Changeset [11546b39] by neuromancer
FREESCAPE: tweaked zx palette to match the one in real hardware
1:30 PM Changeset [be73c89b] by neuromancer
IMAGE: SCR: tweaked palette to match real hardware
1:29 PM Changeset [35b6a2da] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
12:58 PM Changeset [a04441f4] by tag2015
I18N: Update translation (Italian) Currently translated at 100.0% …
11:45 AM Ticket #15015 (COMMON: AGS games lead to a reproducable crash on exiting ScummVM) closed by tag2015
fixed: Thanks a lot for your work! Closing then :)
10:10 AM Changeset [85aef8a2] by antoniou79
I18N: Update translation (Greek) Currently translated at 100.0% (2130 …
9:50 AM Ticket #15018 (MONKEY1 (Demo): Can't give breath mint to Otis in standalone demo) closed by AndywinXp
fixed: Aaand the guess is correct! Thanks! Closing…
9:45 AM Changeset [14d1540e] by AndywinXp
SCUMM: Fix #15018 Thanks eriktorbjorn for the nudge in the right …
7:14 AM Changeset [48f1bfdb] by neuromancer
NEWS: added new freescape games
7:14 AM Changeset [353d28d8] by neuromancer
FREESCAPE: improved and reviewed detection tables
12:50 AM Ticket #15041 (AGS: Earl Mansin crashes to debugger after pressing New game (win11, ...) created by necros2k7
Press New game in main menu

Mar 22, 2024:

11:22 PM Changeset [a9b0ac20] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
11:21 PM Changeset [a985fbc2] by athrxx
SCUMM: fix warning
10:07 PM Changeset [ed11a125] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
9:55 PM Changeset [28d8e436] by athrxx
SCUMM: (IMS/MI2/FOA) - implement old style channel management (fix …
7:43 PM Ticket #15040 (SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows) created by ATMcashpoint
In the TurboGrafx-16 version of LOOM on original hardware, with text …
5:53 PM Changeset [fc3a0c99] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
5:52 PM Changeset [9c23225e] by mgerhardy
TWINE: implemented a few lba2 opcodes
5:02 PM Changeset [b4f6042e] by antoniou79
I18N: Update translation (Greek) Currently translated at 99.9% (2129 …
4:42 PM Changeset [7721094a] by antoniou79
I18N: Update translation (Greek) Currently translated at 99.8% (2126 …
1:37 PM Changeset [1b8549a5] by neuromancer
FREESCAPE: force float cast in tState computation
11:05 AM Changeset [faf108c] by neuromancer
FREESCAPE: fixed more uninitialized fields
10:57 AM Changeset [25a38163] by neuromancer
FREESCAPE: fixed uninitialized fields
9:45 AM Ticket #15037 (SCUMM: Layering problems in front of office in Sam & Max) closed by AndywinXp
invalid
2:05 AM Ticket #15039 (TOOLS: Build fails with strict-aliasing violations) created by eli-schwartz
I tried to compile with LTO: `-flto=4 -Werror=odr …
12:35 AM Ticket #15038 (ULTIMA4: Title screen not displaying correctly) created by RogerW123
Ultima 4 Title screen has a few glithes. 1. It's missing the "Lord …
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