Timeline



Feb 19, 2023:

11:11 PM Changeset [3012d2ad]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by angstsmurf
GLK: SCOTT: Update UNP64 The UNP64 code was not endian safe, …
10:51 PM Changeset [b2e48441]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Bump license to GPLv3+
10:51 PM Changeset [3065512b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Cleanup forbidden symbols
10:51 PM Changeset [eaaf84a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Rename rest of functions
10:51 PM Changeset [2c949ea9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in savegame.h
10:51 PM Changeset [ecec62d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in room.h
10:51 PM Changeset [4f009e3f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in resdata.h
10:51 PM Changeset [885303dd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in portrait.h and print.h
10:51 PM Changeset [505459a8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in input.h and invent.h
10:51 PM Changeset [7672a563]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in dialog.cpp
10:51 PM Changeset [d0eb47fe]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in cursor.cpp
10:51 PM Changeset [ac3bd85]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in cga.cpp
10:51 PM Changeset [4c192ca5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in anim.cpp
10:51 PM Changeset [a8b5dea7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renames in timer.h and sound.h
10:51 PM Changeset [5a642664]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix warnings
10:51 PM Changeset [064781a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix warnings
10:51 PM Changeset [37c36676]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Added Hercules constants
10:51 PM Changeset [39c5791a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Switch to US version at run-time
10:51 PM Changeset [12ca2505]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement getLanguage()
10:51 PM Changeset [977341c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Added detection for US version
10:51 PM Changeset [dc5b18d7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix compilation for EU version
10:51 PM Changeset [3ef7efdb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Merge the US release changes
10:51 PM Changeset [737bef75]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Retro-Junk <rj@…>
CHAMBER: Add missing commands, fix dead bodies
10:51 PM Changeset [21dbd72]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Clean up debugging code
10:51 PM Changeset [61b4df8a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Finish sound implementation
10:51 PM Changeset [37b0e520]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix CGA_DrawHLineWithEnds() blitting
10:51 PM Changeset [a8a9dde2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Initial code for PC Speaker sound
10:51 PM Changeset [5c82720d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Replace many numbers with enums, add comments
10:51 PM Changeset [2c179945]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Give unknown script vars more generic names
10:51 PM Changeset [f9120071]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Support Fxxx command
10:51 PM Changeset [bd6e4435]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Play the ending cutscene
10:51 PM Changeset [556d23b0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement game over and restart
10:51 PM Changeset [362503b6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Play sounds
10:51 PM Changeset [cefbca08]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Retro-Junk <rj@…>
CHAMBER: Activate intro bypass cheat
10:51 PM Changeset [d5e416e7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Retro-Junk <rj@…>
CHAMBER: Implement remaining opcodes except ending and restart
10:51 PM Changeset [0429bc7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Plug memory leaks
10:51 PM Changeset [00d0b741]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Read resources directly from PXI and dynamically allocate memory
10:51 PM Changeset [1f23037d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement PXI file parsing
10:51 PM Changeset [78b4a690]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix CGA palette setting
10:51 PM Changeset [842b5954]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix out of bound access in ScreenToPieces()
10:51 PM Changeset [27dbf320]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix input and make animations more responsive
10:51 PM Changeset [e6d06441]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Replace custom cursor code with the OSystem calls
10:51 PM Changeset [0d05266a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement CGA_ColorSelect()
10:51 PM Changeset [96e97297]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Blit to screen in all places where CGA framebuffer is modified
10:51 PM Changeset [e553feba]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix portrait dot effect
10:51 PM Changeset [f4d18713]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Use centralized delay and system yield
10:51 PM Changeset [880657ed]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Code cleanup
10:51 PM Changeset [8c74647f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix animation delay
10:51 PM Changeset [b8d62815]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix timer frequency
10:51 PM Changeset [79078695]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Replace data types with portable ones
10:51 PM Changeset [f50556d1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix dialog box rendering
10:51 PM Changeset [fe1deb5a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Furhter fixes to line blitting
10:51 PM Changeset [f2ace8a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fixed blitting width and added delay to the animations
10:51 PM Changeset [3fd9adf2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Blit screen for sliding animations
10:51 PM Changeset [9116da27]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix CGA blitting
10:51 PM Changeset [c612ef1c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Blit all CGA pixels
10:51 PM Changeset [31e8e16e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Refactor CGA blitting routines
10:51 PM Changeset [92ce4b3e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Unstub PollMouse()
10:51 PM Changeset [8569c512]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix crash on startup when cursor is not yet defined
10:51 PM Changeset [00dffcc5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Update screen when blit to CGA
10:51 PM Changeset [64f69f38]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement even more script commands
10:51 PM Changeset [eaeb022e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix room drawing
10:51 PM Changeset [29c9ef3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Added code for CGA blitting
10:51 PM Changeset [e9d9c74a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix resource data parsing
10:51 PM Changeset [949e278f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix room backround drawing
10:51 PM Changeset [92e9f3d4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement mouse input and proper quitting
10:51 PM Changeset [73e2366c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implemented timer
10:51 PM Changeset [9a120255]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implemented input
10:51 PM Changeset [856ed728]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Sync with upstream 7e5a12a20008eea4faa49e8a7fd5bec2b47e635b
10:51 PM Changeset [b8d465e8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix image decoding
10:51 PM Changeset [c5f7abf4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Init palette and blit CGA buffer to screen
10:51 PM Changeset [2f503242]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Implement file loading
10:51 PM Changeset [3811c9bd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix the main loop
10:51 PM Changeset [4df1e71e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Plug in the engine
10:51 PM Changeset [a637c5a7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix compilation for the rest of the files
10:51 PM Changeset [8b82922f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: More compilation fixes
10:51 PM Changeset [c08e01cc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Fix compilation for [bc]*.cpp
10:51 PM Changeset [5cf12776]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Made anim.cpp compilable
10:51 PM Changeset [ca9faedb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Sync with upstream f6bf08532a77c32f9539180e1bb51a147998a2d0
10:51 PM Changeset [c6c4e214]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Added standard ScummVM header and guard defines
10:51 PM Changeset [0ac7c435]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Add the engine skeleton
10:51 PM Changeset [9d434a34]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renamed main file
10:51 PM Changeset [a91cfbb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Run astyle
10:51 PM Changeset [8a0da574]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Renamed main file
10:51 PM Changeset [b8ca670f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Rename *.c -> *.cpp
10:51 PM Changeset [278d7421]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Removed unnecessary files
10:51 PM Changeset [007f121e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
CHAMBER: Added original code
10:51 PM Changeset [325674ac]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
GRAPHICS: Add masked cursor support to SurfaceSdl, fix tests
10:51 PM Changeset [d7303bd0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
GRAPHICS: Delete duplicated (and incorrect) parameter description.
10:51 PM Changeset [6af0bd2a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
COMMON: Correct cursor mask comments.
10:51 PM Changeset [77406671]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
BACKENDS: N64: Fix wrong error message
10:51 PM Changeset [607e4975]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
BACKENDS: IOS7: Enable log message for unsupported cursor masks
10:51 PM Changeset [0a32f23b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
BACKENDS: ANDROID: Update log message for setMouseCursor
10:51 PM Changeset [76d84718]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
GRAPHICS: Corrected semantics for MacOS cursors
10:51 PM Changeset [866e4599]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
TESTBED: Add tests for masked and inverted cursors.
10:51 PM Changeset [3db67a33]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
GRAPHICS: Add support for pixels with masks and inverted pixels
9:27 PM Changeset [8adcc29d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
RISCOS: Use double buffering in full screen mode when V-sync is enabled
9:27 PM Changeset [971148c9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
SURFACESDL: Allow vsync support to be implemented in subclasses with …
8:25 PM Ticket #14254 ([AGS] unknown game variant for 'ags-fallback' (The Retards Game)) created by MarcoBorrini99
The game in 'The Retards Game' seems to be an unknown game variant. …
8:23 PM Ticket #14253 ([AGS] unknown game variant for 'ags-fallback' (The Pigion)) created by MarcoBorrini99
The game in 'The Pigion' seems to be an unknown game variant. Please …
8:22 PM Ticket #14252 ([AGS] unknown game variant for 'ags-fallback' (The Easter Bunny's ...) created by MarcoBorrini99
The game in 'The Easter Bunny's Splendiferous Adventure' seems to be …
8:20 PM Ticket #14251 ([AGS] unknown game variant for 'ags-fallback' (Pyramid)) created by MarcoBorrini99
The game in 'Pyramid' seems to be an unknown game variant. Please …
8:20 PM Ticket #14250 ([AGS] unknown game variant for 'ags-fallback' (Pointless)) created by MarcoBorrini99
The game in 'Pointless' seems to be an unknown game variant. Please …
8:19 PM Ticket #14249 ([AGS] unknown game variant for 'ags-fallback' (Perpetrator)) created by MarcoBorrini99
The game in 'Perpetrator' seems to be an unknown game variant. Please …
8:08 PM Ticket #14248 ([AGS] unknown game variant for 'ags-fallback' (No King Quest)) created by MarcoBorrini99
The game in 'No King Quest' seems to be an unknown game variant. …
8:07 PM Ticket #14247 ([AGS] unknown game variant for 'ags-fallback' (Ninja)) created by MarcoBorrini99
The game in 'Ninja' seems to be an unknown game variant. Please …
8:03 PM Ticket #14246 ([AGS] unknown game variant for 'ags-fallback' (Flies)) created by MarcoBorrini99
The game in 'Flies' seems to be an unknown game variant. Please …
8:03 PM Ticket #14245 ([AGS] unknown game variant for 'ags-fallback' (Coffee Break)) created by MarcoBorrini99
The game in 'Coffee Break' seems to be an unknown game variant. …
8:01 PM Ticket #14244 ([AGS] unknown game variant for 'ags-fallback' (Bob's Quest I)) created by MarcoBorrini99
The game in 'Bob's Quest I' seems to be an unknown game variant. …
8:00 PM Ticket #14243 ([AGS] unknown game variant for 'ags-fallback' (Andy)) created by MarcoBorrini99
The game in 'Andy' seems to be an unknown game variant. Please report …
7:59 PM Ticket #14242 ([AGS] unknown game variant for 'ags-fallback' (AGS Draw)) created by MarcoBorrini99
The game in 'AGS Draw' seems to be an unknown game variant. Please …
7:54 PM Ticket #14241 ([AGS] unknown game variant for 'ags-fallback' (Stick Zombies)) created by MarcoBorrini99
The game in 'zombietown' seems to be an unknown game variant. Please …
7:52 PM Ticket #14240 ([AGS] unknown game variant for 'ags-fallback' (Zombie Nation)) created by MarcoBorrini99
The game in 'zombie-nation' seems to be an unknown game variant. …
7:50 PM Ticket #14239 ([AGS] unknown game variant for 'ags-fallback' (Zeds Quest)) created by MarcoBorrini99
The game in 'Zed's Quest' seems to be an unknown game variant. Please …
7:40 PM Ticket #14238 ([AGS] unknown game variant for 'ags-fallback' (Woof!)) created by MarcoBorrini99
The game in 'Woof' seems to be an unknown game variant. Please report …
7:33 PM Ticket #14237 ([AGS] unknown game variant for 'ags-fallback' (Where?)) created by MarcoBorrini99
The game in 'where' seems to be an unknown game variant. Please …
7:31 PM Ticket #14236 ([AGS] unknown game variant for 'ags-fallback' (What Spunky Found)) created by MarcoBorrini99
The game in 'WhatSpunkyFound' seems to be an unknown game variant. …
7:29 PM Ticket #14235 ([AGS] unknown game variant for 'ags-fallback' (What's In The Safe?)) created by MarcoBorrini99
The game in 'whatsinthesafe-v1' seems to be an unknown game variant. …
7:27 PM Ticket #14234 ([AGS] unknown game variant for 'ags-fallback' (Whack a Unilin)) created by MarcoBorrini99
The game in 'whack' seems to be an unknown game variant. Please …
7:25 PM Ticket #14233 ([AGS] unknown game variant for 'ags-fallback' (Did We Ever?)) created by MarcoBorrini99
The game in 'were_we_ever_v1-1' seems to be an unknown game variant. …
7:23 PM Changeset [182ce944]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by AndywinXp
SCUMM: MI1 (Sega CD): Implement correct text centering routine …
7:21 PM Ticket #14232 ([AGS] unknown game variant for 'ags-fallback' (The Unlabeled Videotape)) created by MarcoBorrini99
The game in 'unlabeled' seems to be an unknown game variant. Please …
7:05 PM Ticket #14231 ([AGS] unknown game variant for 'ags-fallback' (Annoying Quest)) created by MarcoBorrini99
The game in 'uhhr' seems to be an unknown game variant. Please report …
7:00 PM Ticket #14230 (AGS: unknown game variant for 'ags-fallback' (Trap)) created by MarcoBorrini99
The game in 'Trap' seems to be an unknown game variant. Please report …
6:59 PM Ticket #14229 ([AGS] unknown game variant for 'ags-fallback' (Time Out of Joint)) created by MarcoBorrini99
The game in 'time_out_of_joint' seems to be an unknown game variant. …
6:56 PM Ticket #14228 ([AGS] unknown game variant for 'ags-fallback' (Time Paradox)) created by MarcoBorrini99
The game in 'Time Paradox' seems to be an unknown game variant. …
6:50 PM Ticket #14227 ([AGS] unknown game variant for 'ags-fallback' (Deadman Toilet)) created by MarcoBorrini99
The game in 'terlethour' seems to be an unknown game variant. Please …
6:47 PM Ticket #14226 ([AGS] unknown game variant for 'ags-fallback' (Ten Weeks)) created by MarcoBorrini99
The game in 'TenWeeks_1.0.2' seems to be an unknown game variant. …
6:44 PM Ticket #14225 ([AGS] unknown game variant for 'ags-fallback' (Tarthenia)) created by MarcoBorrini99
The game in 'Tarthenia' seems to be an unknown game variant. Please …
5:58 PM Ticket #14224 ([AGS] unknown game variant for 'strangeland') created by MarcoBorrini99
The game in 'game-strangeland-(57247)' seems to be an unknown game …
5:13 PM Ticket #14223 ([AGS] unknown game variant for 'ags-fallback' (FSi's SimPmdee)) created by MarcoBorrini99
The game in 'simpmdee' seems to be an unknown game variant. Please …
5:11 PM Ticket #14222 ([AGS] unknown game variant for 'ags-fallback' (Silent Night Creche)) created by MarcoBorrini99
The game in 'Silent Night Creche' seems to be an unknown game variant. …
5:07 PM Ticket #14221 ([AGS] unknown game variant for 'ags-fallback' (Secret of Hamster Island)) created by MarcoBorrini99
The game in 'Secret of Hamster Island' seems to be an unknown game …
4:57 PM Ticket #14220 ([AGS] unknown game variant for 'ags-fallback' (The Unlabeled Tape)) created by MarcoBorrini99
The game in 'The Unlabeled Tape' seems to be an unknown game variant. …
4:56 PM Ticket #14219 ([AGS] unknown game variant for 'ags-fallback' (The Uncertainty Machine)) created by MarcoBorrini99
The game in 'The Uncertainty Machine demo' seems to be an unknown game …
4:55 PM Changeset [3bc6067]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for various old demos From ags archives
4:52 PM Ticket #14218 (SCI: KQ5 Boat jumps to left side of the screen during death sequence) created by OneShortEye
There's a death you can get if Graham pushes the boat out to sea …
4:36 PM Ticket #14217 ([AGS] unknown game variant for 'ags-fallback' (The House)) created by MarcoBorrini99
The game in 'The House demo' seems to be an unknown game variant. …
4:24 PM Ticket #14158 (GRIM: Please add another german version CRCs) closed by aquadran
wontfix
4:20 PM Ticket #14216 ([AGS] unknown game variant for 'ags-fallback' (There Ain't No Surprise?)) created by MarcoBorrini99
The game in 'There_Aint_No_Sunrise_win32' seems to be an unknown game …
4:03 PM Ticket #14215 ([AGS] unknown game variant for 'ags-fallback' (The Wrong Game)) created by MarcoBorrini99
The game in 'the_wrong_game' seems to be an unknown game variant. …
4:01 PM Ticket #14214 ([AGS] unknown game variant for 'ags-fallback' (The Virus)) created by MarcoBorrini99
The game in 'the_Virus' seems to be an unknown game variant. Please …
3:53 PM Ticket #14213 ([AGS] unknown game variant for 'ags-fallback' (The Basement)) created by MarcoBorrini99
The game in 'the-basement' seems to be an unknown game variant. …
3:45 PM Ticket #14212 ([AGS] unknown game variant for 'ags-fallback' (Ross Noble Arena)) created by MarcoBorrini99
The game in 'Ross Noble Arena' seems to be an unknown game variant. …
12:57 PM Ticket #14211 ([AGS] unknown game variant for 'ags-fallback' (Trapped with Hell Cruisin)) created by MarcoBorrini99
The game in 'Rich Phycho 2 - Cruisin' seems to be an unknown game …
12:21 PM Changeset [5304df1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Kai Knoblich <kai@…>
HPL1: Fix build with Clang on x64 platforms The HPL1 engine seems to …
12:21 PM Changeset [68bba9c9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Kai Knoblich <kai@…>
HPL1: Fix build with Clang on x64 platforms The HPL1 engine seems to …
12:11 PM Ticket #14210 ([AGS] unknown game variant for 'ags-fallback' (Principles of Evil)) created by MarcoBorrini99
The game in 'Compiled' seems to be an unknown game variant. Please …
12:01 PM Ticket #14209 ([AGS] unknown game variant for 'ags-fallback' (Bobby Copper)) created by MarcoBorrini99
The game in 'Pmdee's Hour Game' seems to be an unknown game variant. …
11:57 AM Ticket #14208 ([AGS] unknown game variant for 'ags-fallback' (Pie!)) created by MarcoBorrini99
The game in 'pie' seems to be an unknown game variant. Please report …
11:55 AM Ticket #14207 ([AGS] unknown game variant for 'ags-fallback' (Trapped with Hell)) created by MarcoBorrini99
The game in 'phycho' seems to be an unknown game variant. Please …
11:44 AM Ticket #14206 ([AGS] unknown game variant for 'ags-fallback' (Interesting Basket Qust)) created by MarcoBorrini99
The game in 'ohno' seems to be an unknown game variant. Please report …
11:24 AM Changeset [32585450]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Paweł Kołodziejski <aquadran@…>
TINYGL: Update GL header to version 1.2
11:15 AM Ticket #14205 ([AGS] unknown game variant for 'ags-fallback' (NSFWare)) created by MarcoBorrini99
The game in 'NSFWare_Windows' seems to be an unknown game variant. …
10:36 AM Ticket #14203 ([AGS] unknown game variant for 'ags-fallback' (FSi's Neighbour Mountain)) closed by tag2015
fixed: Thanks, this was added already in …
10:33 AM Ticket #14195 ([AGS] unknown game variant for 'ags-fallback' (Locked Out)) closed by tag2015
fixed: Thanks! Added in …
10:33 AM Ticket #14194 ([AGS] unknown game variant for 'ags-fallback' (Kikme Quest)) closed by tag2015
fixed: Thanks! Added in …
10:32 AM Ticket #14191 ([AGS] unknown game variant for 'ags-fallback' (Jimmy the Troublemaker II)) closed by tag2015
fixed: Thanks! Added in …
10:31 AM Ticket #14190 ([AGS] unknown game variant for 'ags-fallback' (The Day that John Saved ...) closed by tag2015
fixed: Thanks! Added in …
10:30 AM Ticket #14188 ([AGS] unknown game variant for 'ags-fallback' (Jim Bob Gets Abducted)) closed by tag2015
fixed: Thanks! Added in …
10:30 AM Ticket #14187 ([AGS] unknown game variant for 'ags-fallback' (The Wambus 0 - Iso Project)) closed by tag2015
fixed: Thanks! Added in …
10:29 AM Ticket #14186 ([AGS] unknown game variant for 'ags-fallback' (Hell's Satans)) closed by tag2015
fixed: Thanks! Added in …
10:28 AM Ticket #14185 ([AGS] unknown game variant for 'ags-fallback' (The Exciting Space ...) closed by tag2015
fixed: Thanks! Added in …
10:28 AM Ticket #14184 ([AGS] unknown game variant for 'ags-fallback' (6 Days Blah Blah ...) closed by tag2015
fixed: Thanks! Added in …
10:27 AM Ticket #14183 ([AGS] unknown game variant for 'ags-fallback' (1 Hour Game by Ghormak)) closed by tag2015
fixed: Thanks! Added in …
10:27 AM Ticket #14182 ([AGS] unknown game variant for 'ags-fallback' (Ghost Stories)) closed by tag2015
fixed: Thanks! Added in …
10:26 AM Ticket #14181 ([AGS] unknown game variant for 'ags-fallback' (Fuck You I'm A Corpse)) closed by tag2015
fixed: Thanks! Added in …
10:25 AM Ticket #14180 ([AGS] unknown game variant for 'ags-fallback' (666 Days A SOTONA)) closed by tag2015
fixed: Thanks! Added in …
10:25 AM Ticket #14179 ([AGS] unknown game variant for 'floatyrog') closed by tag2015
fixed: Thanks! Added in …
10:24 AM Ticket #14178 ([AGS] unknown game variant for 'ags-fallback' (Flash Down)) closed by tag2015
fixed: Thanks! Added in …
8:21 AM Ticket #14204 ([AGS] unknown game variant for 'ags-fallback' (Neurolision: Ferra)) created by MarcoBorrini99
The game in 'neurolision-ferra_demo_win' seems to be an unknown game …
8:18 AM Ticket #14203 ([AGS] unknown game variant for 'ags-fallback' (FSi's Neighbour Mountain)) created by MarcoBorrini99
The game in 'neighmount' seems to be an unknown game variant. Please …
8:07 AM Ticket #14202 ([AGS] unknown game variant for 'ags-fallback' (Zombie Nation)) created by MarcoBorrini99
The game in 'Musicless' seems to be an unknown game variant. Please …
7:52 AM Ticket #14201 ([AGS] unknown game variant for 'ags-fallback' (Majixs)) created by MarcoBorrini99
The game in 'Maji' seems to be an unknown game variant. Please report …
7:47 AM Ticket #14200 ([AGS] unknown game variant for 'ags-fallback' (Mage's Initiation)) created by MarcoBorrini99
The game in 'Mage's Initiation Demo' seems to be an unknown game …
7:44 AM Ticket #14199 ([AGS] unknown game variant for 'ags-fallback' (Mafioso Over Kill)) created by MarcoBorrini99
The game in 'Mafioso Overkill' seems to be an unknown game variant. …
5:37 AM Ticket #14053 (Ultima8: Gravity should not pull actors below Z: 0) closed by OMGPizzaGuy
fixed: Fixed in commit c1089937
5:36 AM Changeset [c1089937]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Stop gravity process from putting items in a negative Z …
12:56 AM Changeset [d7123176]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for various (old) games Mostly from TRAC reports

Feb 18, 2023:

7:59 PM Changeset [00b1932]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
TESTBED: Properly set palette for the video playback
3:19 PM Ticket #14198 (SCUMM: MANIAC v2: "Disserrare" (Unlock) verb not shown in italian version) created by tag2015
This is an original bug, so I don't know if it should be patched or …
2:29 PM Ticket #14197 (AGS: Kathy Rain: "Image Editor" issue when using the PC) created by tag2015
The PC in Kathy Rain has always been glitchy, but now it's no longer …
1:59 PM Ticket #14189 (Incorrect Display of Letter Z) closed by tag2015
duplicate
1:16 PM Changeset [f3d601e4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
GRAPHICS: Fix negation of unsigned integer warning
1:15 PM Changeset [fb4e56e8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by AsciiWolf
DISTS: Fix project_license in AppStream metadata
1:04 PM Ticket #14196 (scummvm shaders: strange behavior after add-in a game) created by legluondunet
Hello ScummVM dev team, I found a bug when using shaders: When I …
11:50 AM Ticket #14195 ([AGS] unknown game variant for 'ags-fallback' (Locked Out)) created by MarcoBorrini99
The game in 'Locked Out' seems to be an unknown game variant. Please …
11:16 AM Ticket #14194 ([AGS] unknown game variant for 'ags-fallback' (Kikme Quest)) created by MarcoBorrini99
The game in 'kikme' seems to be an unknown game variant. Please …
11:13 AM Ticket #14193 ([AGS] unknown game variant for 'ags-fallback' (Kidnapped)) created by MarcoBorrini99
The game in 'Kidnapped' seems to be an unknown game variant. Please …
10:59 AM Ticket #14192 (TWINE: french characters bug in main menu) created by legluondunet
Hello, I own the french LBA provided by GOG. In main LBA menu, go to …
10:58 AM Ticket #14191 ([AGS] unknown game variant for 'ags-fallback' (Jimmy the Troublemaker II)) created by MarcoBorrini99
The game in 'JTT2demo' seems to be an unknown game variant. Please …
10:51 AM Ticket #14190 ([AGS] unknown game variant for 'ags-fallback' (The Day that John Saved ...) created by MarcoBorrini99
The game in 'johns_xmas' seems to be an unknown game variant. Please …
10:42 AM Ticket #14189 (Incorrect Display of Letter Z) created by Commodusaurel
In Maniac Mansion Deluxe and Maniac Mansion Episodes, the letter "Z" …
10:11 AM Ticket #14188 ([AGS] unknown game variant for 'ags-fallback' (Jim Bob Gets Abducted)) created by MarcoBorrini99
The game in 'Jim Bob Joe Brown gets abducted' seems to be an unknown …
9:56 AM Ticket #14187 ([AGS] unknown game variant for 'ags-fallback' (The Wambus 0 - Iso Project)) created by MarcoBorrini99
The game in 'ISO' seems to be an unknown game variant. Please report …
9:33 AM Ticket #14186 ([AGS] unknown game variant for 'ags-fallback' (Hell's Satans)) created by MarcoBorrini99
The game in 'HellsSatans238' seems to be an unknown game variant. …
9:00 AM Ticket #14185 ([AGS] unknown game variant for 'ags-fallback' (The Exciting Space ...) created by MarcoBorrini99
The game in 'gregandlinda' seems to be an unknown game variant. …
8:51 AM Ticket #14184 ([AGS] unknown game variant for 'ags-fallback' (6 Days Blah Blah ...) created by MarcoBorrini99
The game in 'gold' seems to be an unknown game variant. Please report …
8:47 AM Ticket #14183 ([AGS] unknown game variant for 'ags-fallback' (1 Hour Game by Ghormak)) created by MarcoBorrini99
The game in 'gmk_onehour' seems to be an unknown game variant. Please …
8:42 AM Ticket #14182 ([AGS] unknown game variant for 'ags-fallback' (Ghost Stories)) created by MarcoBorrini99
The game in 'Ghost_Stories' seems to be an unknown game variant. …
8:14 AM Ticket #14181 ([AGS] unknown game variant for 'ags-fallback' (Fuck You I'm A Corpse)) created by MarcoBorrini99
The game in 'fuck you im a corpse' seems to be an unknown game …
8:08 AM Ticket #14180 ([AGS] unknown game variant for 'ags-fallback' (666 Days A SOTONA)) created by MarcoBorrini99
The game in 'fsi_666_paradox' seems to be an unknown game variant. …
6:38 AM Ticket #14179 ([AGS] unknown game variant for 'floatyrog') created by MarcoBorrini99
The game in 'FloatyRog' seems to be an unknown game variant. Please …
6:33 AM Ticket #14178 ([AGS] unknown game variant for 'ags-fallback' (Flash Down)) created by MarcoBorrini99
The game in 'Flash_Down' seems to be an unknown game variant. Please …
6:32 AM Changeset [d5c93b2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Spellbook line selection
6:17 AM Changeset [f45abfc3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Listing spell names in spellbook
5:32 AM Changeset [83dda582]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Spellbook frame drawing
12:34 AM Changeset [4e8d80f7]branch-2-7branch-2-7-1 by Xaviu <xaviu@…>
I18N: Update translation (Catalan) Currently translated at 78.8% …

Feb 17, 2023:

10:29 PM Changeset [4574bad]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: LINGO: Wrap mci parameters into quotes in preprocessor …
7:50 PM Ticket #14132 (scummvm opengl: gui_scale bug) closed by antoniou79
fixed
7:46 PM Ticket #14172 (Unknown game variant for director: Minky Momo Maniacs) closed by tag2015
fixed
7:40 PM Changeset [d9e75515]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
DIRECTOR: Add detection for Minky Momo Maniacs pt 1-2
6:34 PM Changeset [9cfa8bb1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Let developers launch any movies at will Now you may run as …
4:53 PM Changeset [12f4bedd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for Dreams in the Witch House GOG
2:05 PM Ticket #14038 (DREAMWEB: Can't progress past Sartain) closed by tag2015
fixed
2:02 PM Changeset [157b1d9a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by rvanlaar
GRAPHICS: MACGUI: keep formatting in empty text When text is emptied …
2:02 PM Changeset [d33005f8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by rvanlaar
JANITORIAL: GRAPHICS: print fgcolor in base 10 All colors in debug …
1:54 PM Changeset [662ffac7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
DREAMWEB: Only enable gun action next to hovercar Enable gun usage …
12:37 PM Changeset [02bdad4e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: mciwait is actually D3.1+ Used in msworks
12:37 PM Changeset [ab2362f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: LINGO: Do not recreate Text widgets when their properties …
12:37 PM Changeset [1a766b7b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: LINGO: Hid some VOID variable warnings into debug "lingoexec"
6:44 AM Ticket #14177 (DIRECTOR: The Dark Eye cannot find data files) created by mystrw1
Game - The Dark Eye Game Engine- Director 4 (I believe...) ScummVM …
5:39 AM Changeset [2474727b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Skeleton spellbook view
5:16 AM Changeset [7aa079a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Cast Spell keypress handler
5:06 AM Changeset [6e575b8d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Display proper SP/Gem requirements for spells
5:06 AM Changeset [ad0d9a49]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Cost and btn text in Cast Spell is reduced font
4:18 AM Changeset [66dbbfb5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Adjust mouse length & direction offset to be fixed instead of …

Feb 16, 2023:

11:48 PM Ticket #14176 (AGS: Graphical issue in Unavowed) created by criezy
In the first case in East Village, when the protagonist has her first …
11:34 PM Changeset [6bde6131]branch-2-7branch-2-7-1 by Timo Mikkolainen <tmikkola@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
7:19 PM Ticket #14175 (Support for Atari ST mono rendering) created by mikrosk
Not sure if you are aware of it but many SCUMM and SCI games had …
6:08 AM Changeset [08b648e3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Proper buttons for Cast Spell dialog
6:08 AM Changeset [51d843db]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Some content in the Cast Spell dialog
6:08 AM Changeset [705a0ad5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Skeleton dialog for casting spells

Feb 15, 2023:

10:02 PM Changeset [18a6ad4c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Michael Hayman <michael@…>
IMMORTAL: Clarify Tile enum value duplicate as intentional
10:02 PM Changeset [8d2bd833]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Michael Hayman <michael@…>
JANITORIAL: Remove excess debug statements and inconsistent …
10:02 PM Changeset [a845f0bb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Michael Hayman <michael@…>
COMMON: Move ProDos disk parser from Immortal engine to Common
9:45 PM Ticket #14174 (BUILD: When installed via "make dist-generic", theme folder isn't ...) created by mikrosk
I have noticed this while testing …
12:46 PM Changeset [f5b648de]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Texture loading features for Syberia 2
12:44 PM Changeset [cfdb1912]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Add basic particle parsing for Syberia 2 They are still …
11:48 AM Changeset [a16723f9]branch-2-7branch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
11:47 AM Changeset [558c597]branch-2-7branch-2-7-1 by dwatteau
SAGA2: Drop unused swap16()/swap32() They're unused and they cause a …
11:44 AM Changeset [d2f79413]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dwatteau
SAGA2: Drop unused swap16()/swap32() They're unused and they cause a …
7:43 AM Changeset [5501119f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by LittleToonCat
SCUMM HE: Fix loading playbooks in Football 2002.
7:25 AM Changeset [52d19341]branch-2-7branch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
7:22 AM Changeset [f687e69f]branch-2-7branch-2-7-1 by Le Philousophe <lephilousophe@…>
ANDROID: Make sure EAS driver is open before using its functions This …
7:22 AM Changeset [18b42e60]branch-2-7branch-2-7-1 by Le Philousophe <lephilousophe@…>
ANDROID: Allow to load soundfont through SAF
7:22 AM Changeset [72f17e64]branch-2-7branch-2-7-1 by Le Philousophe <lephilousophe@…>
AUDIO: Add in-memory soundfont support for FluidLite
7:21 AM Changeset [a725253a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Le Philousophe <lephilousophe@…>
ANDROID: Make sure EAS driver is open before using its functions This …
7:21 AM Changeset [e2357fc3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Le Philousophe <lephilousophe@…>
ANDROID: Allow to load soundfont through SAF
7:21 AM Changeset [ab571805]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Le Philousophe <lephilousophe@…>
AUDIO: Add in-memory soundfont support for FluidLite
12:25 AM Changeset [d5b7ac03]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Fix sort item shape screenspace calculation for flipped items.
12:25 AM Changeset [1c159c0c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Change sort item constructor to not include next pointer
12:25 AM Changeset [5e78e16d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Fix overlap comparison of items during paint debugging
12:00 AM Changeset [337f07a2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by digitall
MM: XEEN: Fix GCC Compiler Warnings The copy constructor here is not …

Feb 14, 2023:

11:48 PM Changeset [b7831c77]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by digitall
DRAGONS: Fix Format Truncation GCC Compiler Warnings
11:46 PM Changeset [588cf4b5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by digitall
TETRAEDGE: Fix Cast Qualification GCC Compiler Warnings
10:52 PM Changeset [b049ca9]branch-2-7branch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
10:52 PM Changeset [9e272260]branch-2-7branch-2-7-1 by ccawley2011
CONFIGURE: Remove leftover debug message
10:51 PM Changeset [09ae0b69]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
CONFIGURE: Remove leftover debug message
9:42 PM Changeset [d65758c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by digitall
ULTIMA: NUVIE: Fix Format Truncation GCC Compiler Warnings
9:15 PM Ticket #14173 (SCI: Support Cinepak dithering with QuickTime videos) created by ccawley2011
When playing QuickTime videos in Mac games, the screen mode will …
7:08 PM Changeset [adb6d340]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Paweł Kołodziejski <aquadran@…>
TINYGL: Cleanup variable types for context states
6:29 PM Changeset [82fc499b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Paweł Kołodziejski <aquadran@…>
TINYGL: Added multi context support
4:10 PM Ticket #14172 (Unknown game variant for director: Minky Momo Maniacs) created by fenarinarsa
Name of the game: Minky Momo Maniacs Tested on: Windows from original …
10:37 AM Ticket #14171 (PLUGINS: ELF loader doesn't support multiple segments) created by ccawley2011
Having support for multiple segments might be useful for platforms …
7:19 AM Ticket #14170 (AGI: Donald Duck's Playground: Ducks on title screen don't jump) created by einstein95
Huey, Dewey and Louie in this version play leap frog on the title …
6:28 AM Changeset [e82dedb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix button text in Char Info
6:15 AM Changeset [65e89b93]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Don't try viewing char info for empty party slots
6:06 AM Changeset [a5d06949]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Allow Space & Enter to close message dialogs
5:21 AM Changeset [6132a66a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Include character sex in Char Info dialog
5:17 AM Changeset [dece027b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Reload face sprites after using sex reversal pool
5:14 AM Changeset [03965ec1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Set appropriate portraits for default party
4:41 AM Changeset [8e829a1f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Switch highlighted char in character info dialog
12:19 AM Changeset [2ba468c1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by moralrecordings
DIRECTOR: Fix D2 script parsing When being read in D2 mode, scripts …
12:19 AM Changeset [c98da77c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by moralrecordings
DIRECTOR: Fix tempo when waiting on a video cast member Director 3 …
12:19 AM Changeset [de02a174]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by moralrecordings
DIRECTOR: Fix debug formatting of text cast members
Note: See TracTimeline for information about the timeline view.