Timeline
Jul 5, 2024:
- 11:53 PM Ticket #10409 (AGI: SQ1: Backround sound effects do not properly play until another ...) closed by
- worksforme: If anyone can reproduce this in the AGI version, please re-open and …
- 11:21 PM Changeset [9f6b2660] by
- SCI: Fix SCI1.1 view displacement scaling Fixes negative …
- 10:36 PM Ticket #15218 (Unknown game variant for glk) closed by
- outdated: Thanks, this one is already detected in daily dev builds
- 9:55 PM Ticket #15216 (Unknown game variant for glk) closed by
- outdated: Thanks, this one is already detected in daily dev builds
- 9:49 PM Ticket #15248 (MD5: AGS: Support the french translations of KQ1/2 AGDI remakes) created by
- Can you support the french translation of King Quest 1 remake by AGD …
- 9:45 PM Ticket #15222 (SCI: PEPPER: The carrier pigeon is barely visible when flying to Penn ...) closed by
- fixed
- 9:39 PM Changeset [3bc4378] by
- SCI: Fix SCI1.1 scaling inaccuracies Fixes the pigeon flight in …
- 9:38 PM Ticket #6712 (SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector") closed by
- fixed
- 9:36 PM Changeset [98f242a7] by
- SCUMM: SPYFOX3: Fix unreadable numbers in minigame This closes ticket …
- 8:40 PM Ticket #15246 (New AGS game - Jeffrey In Space - Act I) closed by
- fixed: In a504bbb8: […]
- 8:38 PM Changeset [a504bbb8] by
- AGS: Add detection entries for various games From AGS forums / …
- 5:14 PM Ticket #15241 (AGI: Mixed-Up Mother Goose (DOS) - Segmentation fault on item return ...) closed by
- fixed: Thanks for testing, the segfault should be properly fixed now. …
- 4:55 PM Changeset [cb0db51] by
- AGI: Fix closing window when overlapping with menu Fixes out of …
- 4:08 PM Ticket #15247 (SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the ...) created by
- I don't know if this is a ScummVM thing, or an original bug. In …
- 12:39 PM Changeset [94bb7400] by
- KYRA: (LOK) - minor text speed fix adjustment (ignore chat text …
- 12:13 PM Changeset [8cd127b0] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 12:08 PM Changeset [905ee766] by
- SCI: minor mouse precision fix for Hercules mode The translation of …
- 12:08 PM Changeset [fd97ca71] by
- KYRA: LoK - Fix chat duration When both subtitles and voice are …
- 11:51 AM Changeset [ba3a51db] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 9:19 AM Changeset [63e2fd84] by
- I18N: Update translation (French) Currently translated at 99.9% (2283 …
- 9:19 AM Changeset [c55fbe7d] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 7:22 AM Changeset [494ec37] by
- DGDS: Disable multiple MIDI player instances for music + SFX …
- 6:19 AM Ticket #14922 (VCRUISE: Schizm: low performance when playing directly from the DVD) closed by
- fixed: I've added a "Preload Sounds" option that will reduce I/O stalls on …
- 5:38 AM Changeset [28a4f420] by
- I18N: Update translation files Updated by "Update PO files to match …
- 5:38 AM Changeset [a8221621] by
- GRAPHICS: Explicitly handle matching formats in …
- 5:37 AM Changeset [04137b4d] by
- I18N: Update translations templates
- 5:37 AM Changeset [39bcf1a6] by
- VCRUISE: Add preload sounds option
- 5:27 AM Ticket #15231 (FREESCAPE: castle master has multiple bugs concerning alternate languages) closed by
- fixed
- 2:14 AM Changeset [8eb32364] by
- MTROPOLIS: Resolve str2num failures to 0 and warn instead
- 1:40 AM Changeset [d13568b1] by
- MTROPOLIS: Sink invalid attrib writes that are documented as allowed in 1.x
- 1:37 AM Changeset [dbc4579e] by
- MTROPOLIS: Fix media cue modifier not cloning correctly Fixes crash …
- 12:39 AM Changeset [299b9808] by
- MTROPOLIS: Improve vthread stack debug
Jul 4, 2024:
- 11:48 PM Changeset [42e2c4c2] by
- MTROPOLIS: Add nthelement and elementindex attribs
- 11:34 PM Changeset [35d89b25] by
- MTROPOLIS: Permit list expansion
- 10:43 PM Changeset [82a25bb2] by
- MTROPOLIS: Remove errant debug code
- 10:42 PM Changeset [d22b49fb] by
- MTROPOLIS: Add more attribs to SysInfo
- 10:42 PM Changeset [bba278db] by
- MTROPOLIS: Instantiate aliases before putting them in the modifier …
- 9:46 PM Changeset [a19065c2] by
- MTROPOLIS: Move Fade modifier to standard plug-in
- 7:56 PM Changeset [818b0bc6] by
- MTROPOLIS: Coerce vector sources for Vector Motion Modifier instead of …
- 7:56 PM Changeset [e7fbd26a] by
- MTROPOLIS: Produce a reference to the var instead of the var contents …
- 7:56 PM Changeset [9d16f99] by
- MTROPOLIS: Fix missing linkInternalReferences and …
- 7:56 PM Changeset [e212224d] by
- MTROPOLIS: Permit var references to reference non-variable modifiers
- 7:54 PM Changeset [3eb0b7e7] by
- I18N: Update translation files Updated by "Update PO files to match …
- 7:54 PM Changeset [3676b391] by
- GRAPHICS: Deprecate the ManagedSurface copy constructor Also reverted …
- 7:54 PM Changeset [4bbcf77] by
- GRAPHICS: Add move constructors to ManagedSurface
- 4:13 PM Ticket #15243 (Segfault switching to OpenGL) closed by
- fixed: Thanks for finding and fixing this issue!
- 4:12 PM Changeset [e77625ff] by
- I18N: Update translations templates
- 4:12 PM Changeset [43f88c7d] by
- GUI: rebuild if _aspectCheckbox is expected Fixes or works around …
- 3:43 PM Changeset [c0667b92] by
- I18N: Update translation (Chinese (Simplified)) Currently translated …
- 2:24 PM Ticket #15246 (New AGS game - Jeffrey In Space - Act I) created by
- New AGS game - Jeffrey In Space - Act I Matched game IDs for the ags …
- 1:20 PM Ticket #14770 (Update Nuked OPL3 emulator to lastest version.) closed by
- fixed: Done in the following commit: …
- 12:27 PM Ticket #15245 (TSAGE: BF: Nearly complete black screen only - unplayable with daily build) created by
- u can not playing the game, because nearly the complete screen is …
- 12:18 PM Changeset [cd2f5233] by
- AUDIO: Remove leftover reference to common/inttypes.h
- 12:13 PM Changeset [a16f24b] by
- AUDIO: Sync with upstreams Nuked OPL. Last commit: 730f8c2
- 11:30 AM Changeset [744400a4] by
- DIRECTOR: fix comparison int/uint warning
- 11:29 AM Ticket #15244 (Windows buildbot daily builds are broken; do not start) closed by
- fixed: its working again with the todays daily build.
Jul 3, 2024:
- 9:36 PM Changeset [101300a8] by
- NEWS: Mention Moonbase Commander support
- 9:34 PM Changeset [42903e7e] by
- COMMON: Add inttypes.h to common/scummsys.h
- 9:15 PM Changeset [8ee953e] by
- IMAGE: Fix compilation of MPEG decoder
- 9:03 PM Changeset [7347a82] by
- COMMON: Remove inttypes.h It contains defines that should be …
- 6:54 PM Changeset [6777f200] by
- MTROPOLIS: add fallback palette to MovieElement blitting (#5811) * …
- 5:25 PM Changeset [209adeda] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 4:36 PM Changeset [203e0941] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 2:35 PM Changeset [941aa264] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 10:07 AM Changeset [0856bf20] by
- DGDS: Fix crash regression on some scene changes
- 9:27 AM Ticket #15244 (Windows buildbot daily builds are broken; do not start) created by
- since yesterday, the daily builds for win x64 are not working. the …
- 8:53 AM Changeset [c3d4e884] by
- DGDS: Fix image parsing slightly Fixes issues in images from Heart of …
- 8:09 AM Changeset [452e438f] by
- JANITORIAL: Fix specfic typos in sound.h
- 8:09 AM Changeset [9b68ebea] by
- JANITORIAL: Fix verison typo in saveload.cpp
- 8:09 AM Changeset [e79648d2] by
- JANITORIAL: Fix noticably typo in midi.cpp
- 8:09 AM Changeset [de83cde9] by
- I18N: Update translation files Updated by "Update PO files to match …
- 8:09 AM Changeset [cda135cf] by
- JANITORIAL: Fix intrument typo in sound_midi.cpp
- 8:09 AM Changeset [89a1aafb] by
- JANITORIAL: Fix didnt typo in saveload.cpp
- 8:09 AM Changeset [49064204] by
- JANITORIAL: Fix succeded and bizzare typos in op_cmd.cpp
- 6:58 AM Changeset [7dd59402] by
- I18N: Update translations templates
- 6:58 AM Changeset [7d14ef7c] by
- SAGA: Add keymapper support
- 6:27 AM Changeset [81f566a7] by
- GRAPHICS: replace deprecated operator
- 4:06 AM Ticket #15243 (Segfault switching to OpenGL) created by
- In Global Options, my graphics mode is set to "SDL Surface". If I set …
- 12:02 AM Changeset [c5948672] by
- SCUMM: Fix compilation with MSVC
Jul 2, 2024:
- 11:19 PM Changeset [3bf85841] by
- DGDS: Add missing terminator to detection entry
- 11:12 PM Changeset [ca0fe556] by
- DGDS: Fix ADS logic slightly Skipping a nested IF previously executed …
- 11:12 PM Changeset [a3c17eaa] by
- DGDS: Add Willy Beamish demo and fix to make it run
- 10:42 PM Ticket #15242 (some sierra sci games, the later ones only i think, are crashing scummvm) closed by
- fixed: Fixed in b7147fda30ad4ed5be4fdc79bd17387d05ebae8d
- 10:18 PM Changeset [ac9ff4b6] by
- Revert "GOB: fix overload in hotspots.cpp" This reverts commit …
- 10:18 PM Changeset [2f104415] by
- Revert "GOB: fix code overloads in map_v1.cpp" This reverts commit …
- 9:57 PM Changeset [d86ef1c3] by
- SCUMM: GUI: Fix GUI edges glitching during SMUSH movies Whenever …
- 9:09 PM Changeset [9b0c049e] by
- SCUMM: SMUSH: Fix color banding issues Fixes the main issue of …
- 8:14 PM Changeset [b7147fd] by
- SCI: fix bug no. 15242 (regression from PR 5877)
- 3:31 PM Ticket #15242 (some sierra sci games, the later ones only i think, are crashing scummvm) created by
- with the daily buld from 30.6. the games are working. but with …
- 1:53 PM Changeset [dfd960e3] by
- DGDS: add english variants of china
- 1:09 PM Ticket #15223 (NANCY: Highlight Done button in Game Setup) closed by
- fixed
- 1:09 PM Ticket #15224 (NANCY: Add sound to toggles in Game Setup) closed by
- fixed
- 1:02 PM Ticket #15241 (AGI: Mixed-Up Mother Goose (DOS) - Segmentation fault on item return ...) created by
- Game: Mixed-Up Mother Goose (DOS) Md5sum: …
- 12:31 PM Changeset [ff530edc] by
- GRAPHICS: Deprecate ManagedSurface methods that implicitly copy pixel data
- 12:31 PM Changeset [224f5bb9] by
- GRAPHICS: Add scaling and conversion wrappers to ManagedSurface
- 5:45 AM Changeset [3853dd99] by
- FREESCAPE: added more entries in detection tables
- 4:36 AM Changeset [e1f2a52f] by
- GOB: fix overload in hotspots.cpp
- 4:36 AM Changeset [43df8932] by
- GOB: remove empty comment line
- 4:36 AM Changeset [b3061e0b] by
- GOB: fix code overloads in map_v1.cpp
- 12:01 AM Changeset [60d92806] by
- I18N: Update translation files Updated by "Update PO files to match …
Jul 1, 2024:
- 11:59 PM Changeset [b2fa3fea] by
- DGDS: Update to GPL3 to match the rest of ScummVM
- 11:42 PM Changeset [6b26cefe] by
- DGDS: Add credits file
- 11:39 PM Changeset [bff438cb] by
- DGDS: Small fixes for beamish CD version Now plays most of the intro …
- 10:43 PM Changeset [99278cab] by
- I18N: Update translation (Chinese (Simplified)) Currently translated …
- 10:43 PM Changeset [3596b81e] by
- I18N: Update translation (Finnish) Currently translated at 100.0% …
- 9:17 PM Ticket #15203 (SCI: Hoyle School House: No Sound and Music) closed by
- invalid: Closing this ticket as there is sound and music and it plays …
- 7:00 PM Changeset [f20d5e30] by
- I18N: Update translations templates
- 6:59 PM Changeset [fac22eec] by
- HUGO: Add keymapper support
- 5:47 PM Changeset [baed58e] by
- DGDS: add german variants to detection
- 5:27 PM Changeset [4071d023] by
- SCI: (CGA/Hercules) - add argument for cropped Hercules image This is …
- 4:10 PM Changeset [e77e8d5e] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 3:40 PM Changeset [9970ea69] by
- BACKENDS: OPENGL: Support aspect ratio correction for Hercules games
- 2:42 PM Changeset [6b56a0d6] by
- GOB: merge kGameTypeDynastyWood in kGameTypeDynasty case Since …
- 2:42 PM Changeset [15b7a9c4] by
- GOB: remove copy protection flag for Adibou 1 english version This …
- 2:42 PM Changeset [e82f1032] by
- GOB: add version numbers to Inca2 variants
- 11:59 AM Ticket #15235 (Unknown game variant for ags - Kings Quest IV Retold Version 1.0.5) closed by
- fixed: In 8c2df63a: […]
- 11:57 AM Changeset [8c2df63a] by
- AGS: Update The Shivah GOG version and KQ4 Retold Fix #15235
- 9:32 AM Changeset [7a77af71] by
- DGDS: Fix many small issues identified by Coverity
- 8:40 AM Ticket #15240 (DIRECTOR: D8 game (and possibly others) misdetected as D1) created by
- Unlike last time, This time I really did find a game that breaks …
- 5:11 AM Changeset [264bc35a] by
- I18N: Update translation (French) Currently translated at 100.0% …
Jun 30, 2024:
- 10:26 PM Ticket #15239 (GRAPHICS: Support double height resolutions) created by
- It would be nice to provide backend support for games where the …
- 10:12 PM Changeset [42836328] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 9:42 PM Changeset [b486e15a] by
- DGDS: Support vertical flip properly on sprite draw This fixes the …
- 9:38 PM Changeset [8fa1b08f] by
- DGDS: Rename function to avoid shadowing
- 9:05 PM Changeset [f0a0675c] by
- SCI: disable rgb rendering for CGA/Hercules modes The option is not …
- 8:41 PM Changeset [d16f08c1] by
- 3DS: Improve default build options for plugin builds
- 8:28 PM Changeset [c712fb8a] by
- COMMON: FORMATS: Fix build
- 7:49 PM Changeset [a80ea4c5] by
- DGDS: Implement more required features for Willy Beamish Added ttm …
- 7:49 PM Changeset [21c13365] by
- DGDS: Fixes for "coming attractions" demo Now plays nearly perfectly. …
- 7:49 PM Changeset [5f63c5b1] by
- DGDS: Fix parsing for Willy Beamish The game now starts to play the …
- 7:49 PM Changeset [5531ae48] by
- DGDS: Fix large font rendering
- 7:49 PM Changeset [7dd64b3d] by
- DGDS: Fix crash in sq5 demo
- 7:49 PM Changeset [ffef4790] by
- DGDS: Fix font, music, and rendering slightly in SQ5 demo
- 7:49 PM Changeset [b874625c] by
- DGDS: Small fixes for non-interactive demos
- 7:49 PM Changeset [9fb6e47c] by
- DGDS: Add keymapper support Only adds stubs, most keys are still not …
- 7:49 PM Changeset [caacea69] by
- DGDS: Change menus to open by ID instead of offset
- 7:49 PM Changeset [dd0bacd9] by
- DGDS: Improvements for China Now plays opening credits to the end. …
- 7:49 PM Changeset [f7baf88c] by
- DGDS: Cleanups, remove excessive casts
- 7:49 PM Changeset [a16c8955] by
- DGDS: Update includes
- 7:49 PM Changeset [bed15d25] by
- DGDS: Whitespace fixes
- 7:49 PM Changeset [f2941d6] by
- DGDS: Fix final scenes of dragon Game can now be finished correctly …
- 7:49 PM Changeset [fec21fa8] by
- DGDS: Small cleanups to run non-interactive demos
- 7:49 PM Changeset [30363ff4] by
- DGDS: Skip arcade sequences automatically
- 7:49 PM Changeset [7d0631ee] by
- DGDS: Add slidget gadget support
- 7:49 PM Changeset [b1a67aa2] by
- DGDS: Refactor globals as some are common between games
- 7:49 PM Changeset [fc14318d] by
- DGDS: Fix game events happening at wrong times
- 7:49 PM Changeset [822aa3db] by
- DGDS: Reset palette list on game load
- 7:49 PM Changeset [57e272d9] by
- DGDS: Clean up sound and music a bit Allow midi sounds and music to …
- 7:49 PM Changeset [75821004] by
- DGDS: Fix inventory right-click zoom
- 7:49 PM Changeset [04f97efd] by
- DGDS: Avoid crashing on Dragon EGA
- 7:49 PM Changeset [80becfc0] by
- DGDS: Add 'coming soon' non-interactive demo detection
- 7:49 PM Changeset [7fec7d48] by
- DGDS: Implement various wipe-copy operations
- 7:49 PM Changeset [9a0ebf8f] by
- DGDS: Fix use of scene num global
- 7:49 PM Changeset [009e430b] by
- DGDS: Add passcode opcode for Dragon.
- 7:49 PM Changeset [50522d65] by
- DGDS: Fix rendering on game load
- 7:49 PM Changeset [3abd356f] by
- DGDS: Enforce clip window on drawline
- 7:49 PM Changeset [c3b0b32] by
- DGDS: Implement RST (reset state) loading
- 7:49 PM Changeset [25f1fa56] by
- DGDS: Fix some msvc errors
- 7:49 PM Changeset [e9815f14] by
- DGDS: Fix more small engine bugs
- 7:49 PM Changeset [11c3480f] by
- DGDS: Fix a few small game interaction bugs
- 7:49 PM Changeset [15f8a90b] by
- DGDS: Refactor to split into smaller files Split TTM and ADS logic …
- 7:49 PM Changeset [42481c56] by
- DGDS: Mark most detection entries as unstable
- 7:49 PM Changeset [bbfd955b] by
- DGDS: Fix dropping wire clips on electrical board
- 7:49 PM Changeset [2e408a73] by
- DGDS: Fix msvc build
- 7:49 PM Changeset [cd1aba71] by
- DGDS: Fix ADS while handling and improve debug messages
- 7:49 PM Changeset [87666a2] by
- DGDS: Add debug command to dump all frames of bmp
- 7:49 PM Changeset [a15c1cb1] by
- DGDS: Various fixes to font and dialog handling
- 7:49 PM Changeset [1cef88c] by
- DGDS: Hook up save/load menu items
- 7:49 PM Changeset [dddb509] by
- DGDS: Add sq5 demo detection
- 7:49 PM Changeset [38185598] by
- DGDS: Remove foreground buffer With this change, the rendering now …
- 7:49 PM Changeset [45cc070e] by
- DGDS: Fix wrapping with space padding
- 7:49 PM Changeset [7e27347b] by
- DGDS: More tweaking to rendering to match originals This is still not …
- 7:49 PM Changeset [62b8868] by
- DGDS: Go back to just clearing foreground
- 7:49 PM Changeset [8339a8de] by
- DGDS: Don't run scripts during mini inventory This matches the …
- 7:49 PM Changeset [723761ec] by
- DGDS: Fix some inventory interactions
- 7:49 PM Changeset [b593f026] by
- DGDS: Fix small things to make china not crash
- 7:49 PM Changeset [46b90500] by
- DGDS: Add minutes on various events
- 7:49 PM Changeset [2b9f38ed] by
- DGDS: Fix script timing values to match original
- 7:49 PM Changeset [ccdfdb6] by
- DGDS: Implement opening menu from script
- 7:49 PM Changeset [c79b6d89] by
- DGDS: Fix dragging in inventory a bit
- 7:49 PM Changeset [faa70e54] by
- DGDS: Load game from launcher if set
- 7:49 PM Changeset [fcf43ac0] by
- DGDS: Stop processing drag ops if scene changed
- 7:49 PM Changeset [c263922a] by
- DGDS: Load active script on save/load
- 7:49 PM Changeset [b6406e76] by
- DGDS: Clear stored and foreground buffer on load
- 7:49 PM Changeset [9c06c52e] by
- DGDS: Load/save background image name
- 7:49 PM Changeset [48ce6e93] by
- DGDS: Fix some drag-drop, dialog, and resource loading issues
- 7:49 PM Changeset [1a714adc] by
- DGDS: Fix dialog selection
- 7:49 PM Changeset [0516a3e3] by
- DGDS: Mostly fix save/load of games
- 7:49 PM Changeset [c028ebf8] by
- DGDS: Fix dragging out of inventory
- 7:49 PM Changeset [6f94da02] by
- DGDS: Fix dialog item selection
- 7:49 PM Changeset [e79b60a4] by
- DGDS: Add save/load dialogs. Fix skipping dialog
- 7:49 PM Changeset [affe5bf] by
- DGDS: Add initial load/save code
- 7:49 PM Changeset [48758668] by
- DGDS: Fix compile with new palette
- 7:49 PM Changeset [33057f4] by
- DGDS: Improve debug, fix store opcode.
- 7:49 PM Changeset [c0d78c7d] by
- DGDS: Rename buffers to make it more understandable Also properly fix …
- 7:49 PM Changeset [6abe2cd0] by
- DGDS: Fix mouse on inv drop
- 7:49 PM Changeset [3b41518e] by
- DGDS: Fix some implicit scene change crashes for inventory
- 7:49 PM Changeset [3c091686] by
- DGDS: Fix more rendering and execution issues
- 7:49 PM Changeset [a3097b4] by
- DGDS: Implement minimal ops to make HoC boot
- 7:49 PM Changeset [272827e9] by
- DGDS: support for multi-ads, inventory now sorta works
- 7:49 PM Changeset [98185eb4] by
- DGDS: Hack in some dialog stuff
- 7:49 PM Changeset [c219ffd5] by
- DGDS: Add object-object interactions
- 7:49 PM Changeset [1030ef32] by
- DGDS: Implement more inventory stuff
- 7:49 PM Changeset [87fa1a84] by
- DGDS: Improve clock and scene condition evaluation
- 7:49 PM Changeset [f3b7165f] by
- DGDS: Incrementally implement inventory interactions
- 7:49 PM Changeset [70322958] by
- DGDS: More inventory implementation
- 7:49 PM Changeset [2f44f3f1] by
- DGDS: Start to implement Inventory screen
- 7:49 PM Changeset [a84fa4f9] by
- DGDS: Start to implement inventory and item stuff
- 7:49 PM Changeset [72535a9c] by
- DGDS: Add inventory button Still does nothing, but screen looks more …
- 7:49 PM Changeset [01525c55] by
- DGDS: Add code to draw game clock Always on for now, but can be …
- 7:49 PM Changeset [9b7f8d9b] by
- DGDS: Fix scene rendering a bit The front and back buffers should …
- 7:49 PM Changeset [0be20359] by
- DGDS: Small fixes to dialog rendering. Still broken.
- 7:49 PM Changeset [617c3644] by
- DGDS: Fix more scene op running
- 7:49 PM Changeset [dc4b2bce] by
- DGDS: Load all frames of an image at once This allows us to be more …
- 7:49 PM Changeset [24ff4337] by
- DGDS: Small tweaks to drawing ops
- 7:49 PM Changeset [7164439f] by
- DGDS: Make globals signed ints
- 7:49 PM Changeset [0381ea72] by
- DGDS: Implement ADS logic OR and AND opcodes
- 7:49 PM Changeset [f0a45e2b] by
- DGDS: Implement even more TT3 and ADS opcodes
- 7:49 PM Changeset [734c67ee] by
- DGDS: Fix build on some platforms
- 7:49 PM Changeset [302331f0] by
- DGDS: Implement some more ADS and TTM opcodes
- 7:49 PM Changeset [af5fbb6] by
- DGDS: More work on dialogs and scenes
- 7:49 PM Changeset [6051f5f3] by
- DGDS: Split dialog functions into their own file
- 7:49 PM Changeset [4db07822] by
- DGDS: More small improvements to dialogs
- 7:49 PM Changeset [470e01f0] by
- DGDS: Mostly implement original dialog behavior
- 7:49 PM Changeset [f9179c2b] by
- DGDS: Rename dialog class for shorter name
- 7:49 PM Changeset [f7b92cca] by
- DGDS: Improve dialogues - better names, more code
- 7:49 PM Changeset [c29b9d82] by
- DGDS: Improve comments and debug
- 7:49 PM Changeset [ea049fe0] by
- DGDS: Fix ADS branch handling to match original Now the Dragon intro …
- 7:49 PM Changeset [a3c54589] by
- DGDS: More ADS execution improvements
- 7:49 PM Changeset [24b306ac] by
- DGDS: Fix one-shot ttm opcodes
- 7:49 PM Changeset [f273055d] by
- DGDS: Slight script execution improvements
- 7:49 PM Changeset [65fc35e3] by
- DGDS: Better struct names
- 7:49 PM Changeset [f7770582] by
- DGDS: Add more debugging for frame progression
- 7:49 PM Changeset [be29343c] by
- DGDS: Add sfx as a separate thing from music
- 7:49 PM Changeset [bbe68b84] by
- DGDS: Fix ADS and TTM interpreters even more The first part of the …
- 7:49 PM Changeset [247b1750] by
- DGDS: More ADS improvements
- 7:49 PM Changeset [66800f48] by
- DGDS: Properly implement some ADS if conditions Still don't support …
- 7:49 PM Changeset [aadb9ecb] by
- DGDS: Fix TTM initialization
- 7:49 PM Changeset [1c9ea680] by
- DGDS: More ADS fixes, now mostly working ADS files now seem to …
- 7:49 PM Changeset [1aca7de] by
- DGDS: More work to move ADS and TTM execution closer to original …
- 7:49 PM Changeset [7bd0be7a] by
- DGDS: More work on ADS and TTM
- 7:49 PM Changeset [c72cca34] by
- DGDS: ADS and TTM implementation * Rename TTM objects to match …
- 7:49 PM Changeset [94a3aa9] by
- DGDS: Work out more scene opcodes
- 7:49 PM Changeset [0d3d6caa] by
- DGDS: Rename some op lists to better names, call some on scene change
- 7:49 PM Changeset [6112d70] by
- DGDS: Add handling for game globals
- 7:49 PM Changeset [7f0a1aad] by
- DGDS: Control dialogues more like the original. This actually breaks …
- 7:49 PM Changeset [8ea13cb] by
- DGDS: Fix fades a bit - still not quite right.
- 7:49 PM Changeset [b3e7422b] by
- DGDS: Implement multi-palette management and fades
- 7:49 PM Changeset [afede532] by
- DGDS: Refactor the ADS script parser, and add stubs for some opcodes
- 7:49 PM Changeset [67547e0] by
- DGDS: Refactor TTM opcode handling - Split opcode handling in a …
- 7:49 PM Changeset [f437ad7e] by
- DGDS: Implement some more TTM opcodes
- 7:49 PM Changeset [925290ff] by
- DGDS: Silence some noisy debug console output This helps to read the …
- 7:49 PM Changeset [c2d36517] by
- DGDS: Add some more menu button IDs used in HoC
- 7:49 PM Changeset [8a6bb5e0] by
- DGDS: Check magic on scene load like original
- 7:49 PM Changeset [064585c4] by
- DGDS: Add more script ops and unsupported items Started looking at …
- 7:49 PM Changeset [d12688f] by
- DGDS: Implement thought-bubble style dialogues and text alignment
- 7:49 PM Changeset [a0355e18] by
- DGDS: Implement some scene operations Started to implement scene …
- 7:49 PM Changeset [481c286] by
- DGDS: Rename scene trigger type now I understand it a bit
- 7:49 PM Changeset [c2c9e0e0] by
- DGDS: Name some structures and members of scene data Starting to …
- 7:49 PM Changeset [0c629728] by
- DGDS: Add dump code for SDS and GDS scene data
- 7:49 PM Changeset [650062dc] by
- DGDS: Fix some compile warnings
- 7:49 PM Changeset [abcc5c81] by
- DGDS: Add menu button click animations
- 7:49 PM Changeset [fa18dd02] by
- DGDS: Draw menu text - WIP
- 7:49 PM Changeset [25bbabb6] by
- DGDS: Start moving menu-related functionality in a separate class
- 7:49 PM Changeset [423dd1f2] by
- DGDS: Fix shadowed variables
- 7:49 PM Changeset [bec24c36] by
- DGDS: Fix background buffer handling
- 7:49 PM Changeset [086f896a] by
- DGDS: Name mouse cursor struct correctly
- 7:49 PM Changeset [78f23ed1] by
- DGDS: Use default mouse cursor from icons file
- 7:49 PM Changeset [8523a24] by
- DGDS: Add loading of game icons (mouse cursors etc)
- 7:49 PM Changeset [75768601] by
- DGDS: Add debug command to dump bitmap frames
- 7:49 PM Changeset [09529edb] by
- DGDS: Start implementing menus The cursor used is a temporary …
- 7:49 PM Changeset [006a38b3] by
- DGDS: Dialogue is a class - fix forward declaration
- 7:49 PM Changeset [9ee23154] by
- DGDS: Start to implement dialogue rendering
- 7:49 PM Changeset [10debcef] by
- DGDS: Implement most of menu drawing
- 7:49 PM Changeset [dab1edd2] by
- DGDS: Add drawing code for more gadgets
- 7:49 PM Changeset [0ea519cf] by
- DGDS: Some renames and small changes to script parsing
- 7:49 PM Changeset [a70d15bd] by
- DGDS: Hook up VCR (main menu) drawing code to F5 This will aid with …
- 7:49 PM Changeset [7923cac2] by
- DGDS: Start adding gadget drawing code This code is based off the …
- 7:49 PM Changeset [d1793021] by
- DGDS: Fix font data deallocation
- 7:49 PM Changeset [41dba27e] by
- DGDS: Add font manager to keep multiple fonts This may need some …
- 7:49 PM Changeset [dab391f4] by
- DGDS: Cleaner font loading and eliminate memory leak
- 7:49 PM Changeset [d68d7348] by
- DGDS: Give gadget types meaningful names
- 7:49 PM Changeset [d2186d86] by
- DGDS: Correct request parsing and test on more games
- 7:49 PM Changeset [3d54a567] by
- DGDS: Enhance filedump console command
- 7:49 PM Changeset [6132d44e] by
- DGDS: Give request struct a better name
- 7:49 PM Changeset [67ca71b9] by
- DGDS: Add a debug function to dump REQ contents after parsing
- 7:49 PM Changeset [bf9f0882] by
- DGDS: Add SCN format image parsing
- 7:49 PM Changeset [bda43200] by
- DGDS: Read page count for ttm scripts
- 7:49 PM Changeset [379ef4c6] by
- DGDS: Whitespace and variable initialization fixes
- 7:49 PM Changeset [a97a50f4] by
- DGDS: Better handling of scene skipping
- 7:49 PM Changeset [af8e6da0] by
- DGDS: Add detection for beamish FDD data This comes inside the GOG CD …
- 7:49 PM Changeset [da940c29] by
- DGDS: Refactored the last parts of the file parser - Moved scene …
- 7:49 PM Changeset [12db5e1] by
- DGDS: Load font for Beamish
- 7:49 PM Changeset [a4e33fac] by
- DGDS: Mark SDS file versions for HoC and Willy
- 7:49 PM Changeset [fea0a4ac] by
- DGDS: Remove superfluous variables and fix Mac music resource ID
- 7:49 PM Changeset [fc77e762] by
- DGDS: Move font loading logic in the Font class Also, disable the …
- 7:49 PM Changeset [98d1c409] by
- DGDS: Remove dead code
- 7:49 PM Changeset [ba280b15] by
- DGDS: Remove incorrect check. Fixes the intros of Beamish and HoC
- 7:49 PM Changeset [1c281ed5] by
- DGDS: Fix Request and Gadget object parsing REQ files are now …
- 7:49 PM Changeset [98b8305a] by
- DGDS: Play intro credits and scenes from their respective ADS files
- 7:49 PM Changeset [9f72cad] by
- DGDS: Refactor the TTM and ADS player and remove external data and state
- 7:49 PM Changeset [527c5037] by
- DGDS: move bmpId and drawWin to script state
- 7:49 PM Changeset [6f1df860] by
- DGDS: Fix decompressor usage
- 7:49 PM Changeset [4c4d8b9c] by
- DGDS: Fix some clang warnings
- 7:49 PM Changeset [b13a34d7] by
- DGDS: Add REQ file parsing and refactor parsing a bit overall
- 7:49 PM Changeset [85c41b0c] by
- DGDS: Silene some MSVC warnings
- 7:49 PM Changeset [596de66e] by
- DGDS: Move Mac music handling inside the Sound class Also, remove the …
- 7:49 PM Changeset [53386d6d] by
- DGDS: Moved Amiga SFX handling into Sound::playAmigaSfx()
- 7:49 PM Changeset [2556312d] by
- DGDS: Move sound resource loading inside the Sound class
- 7:49 PM Changeset [bff77cfe] by
- DGDS: Move music player out of DgdsEngine
- 7:49 PM Changeset [826630d8] by
- DGDS: Cleanup
- 7:49 PM Changeset [6d1af434] by
- DGDS: Remove unused functions
- 7:49 PM Changeset [0e863e76] by
- DGDS: Start splitting the sound code into a separate class
- 7:49 PM Changeset [fd4d31db] by
- DGDS: Remove debug variable scount
- 7:49 PM Changeset [9648702c] by
- DGDS: Fix spacing
- 7:49 PM Changeset [79e69816] by
- DGDS: Split Amiga chunk handling into a separate function
- 7:49 PM Changeset [888be0a] by
- DGDS: Split RST chunk parsing into a separate function
- 7:49 PM Changeset [2d922448] by
- DGDS: Encapsulate compression logic inside the Decompressor class
- 7:49 PM Changeset [230e1c5d] by
- DGDS: Fix path for dump files
- 7:49 PM Changeset [4b3aeaa0] by
- DGDS: Re-enable the Dragon intro credit scenes
- 7:49 PM Changeset [9383f1f8] by
- DGDS: Added a wrapper to read resource streams This simplifies …
- 7:49 PM Changeset [797b2d4a] by
- DGDS: Fix shadowed variable
- 7:49 PM Changeset [7a0c5f4d] by
- DGDS: Add parsing for GDS style SDS data
- 7:49 PM Changeset [ed1062d6] by
- DGDS: Implement full SDS (Scene data) parsing Still a lot of unnkown …
- 7:49 PM Changeset [b813fbd7] by
- DGDS: Refactors and cleanups to remove globals.
- 7:49 PM Changeset [348c6aca] by
- DGDS: Update and rebase engine * Added VQT image parsing for DOS …
- 7:49 PM Changeset [38459314] by
- DGDS: Initial import This is the initial import of the sources from …
- 6:50 PM Changeset [187e72c3] by
- I18N: Update translation files Updated by "Update PO files to match …
- 6:48 PM Changeset [dc219275] by
- DETECTION: Fix minus on unsigned type warnings
- 6:44 PM Changeset [f90ac5c5] by
- I18N: Update translations templates
- 6:44 PM Changeset [0ec11362] by
- GUI: Fix crash in edit game dialog when plugins are unloaded
- 6:43 PM Changeset [00a5c879] by
- VIDEO: Implement rendering of panorama movie in QuickTime (WIP) This …
- 6:43 PM Changeset [c39c63af] by
- COMMON: FORMATS: Add support for parsing QuickTime VR panorama atoms …
- 6:43 PM Changeset [01c2def7] by
- TESTBED: Enable mouse event handling for QuickTime interactivity
- 6:43 PM Changeset [e4624cf9] by
- COMMON: Implement interactive control for QuickTime object movies …
- 6:43 PM Changeset [9596bf04] by
- COMMON: FORMATS: Implement smhd atom parsing for QuickTime movies …
- 6:43 PM Changeset [5d0c7457] by
- COMMON: FORMATS: Implement WLOC atom parsing for QuickTime movies …
- 6:43 PM Changeset [5e6b127] by
- COMMON: FORMATS: Implement gmin atom parsing for QuickTime movies …
- 6:43 PM Changeset [d704b8e9] by
- COMMON: FORMATS: Implement vmhd atom parsing for QuickTime movies …
- 6:43 PM Changeset [fc349029] by
- COMMON: FORMATS: Implement pInf atom parsing for QuickTime movies …
- 6:43 PM Changeset [4a180f94] by
- COMMON: FORMATS: Implement ctyp atom parsing for QuickTime movies …
- 6:43 PM Changeset [d4fa4dde] by
- COMMON: FORMATS: Implement NAVG atom parsing for QuickTime movies …
- 6:25 PM Changeset [b96e01d7] by
- CREDITS: Update SCUMM and add BAGEL
- 5:43 PM Changeset [a65a19ac] by
- GOB: Copy protection flag cleanup
- 5:32 PM Ticket #15238 (ZVISION: ZGI: Proper Dolby Digital 5.1 support) created by
- I tested 5.1 sound on the first intro video ("Propaganda on parade" or …
- 5:13 PM Changeset [441b02d0] by
- DETECTION: Use uint32 for ADGameFileDescription file size
- 5:12 PM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) closed by
- fixed
- 4:52 PM Changeset [b346673] by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:51 PM Changeset [728153ec] by
- SCI: get rid of EGA driver implementation This is more or less a …
- 4:51 PM Changeset [e903472e] by
- SCI: fix CGA b/w and Hercules transitions The engine makes use of …
- 4:39 PM Changeset [95706719] by
- I18N: Update translations templates
- 4:39 PM Changeset [705d2030] by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:39 PM Changeset [09729ac9] by
- PLUGINS: Use override keyword This silences a clang warning
- 4:39 PM Changeset [d0e0ff6] by
- GUI: Don't list available engines if this is too slow
- 4:39 PM Changeset [34108724] by
- ENGINES: Factorize sizing and writing functions for dynamic descriptions
- 4:39 PM Changeset [ca2c4947] by
- GUI: Avoid engine plugin unload while creating AboutDialog When in …
- 4:39 PM Changeset [a4fb9d61] by
- PLUGINS: Unload engine plugins while loading detection This makes …
- 4:39 PM Changeset [b07a9388] by
- ENGINES: Remove now useless Engine::getMetaEngineDetection This …
- 4:39 PM Changeset [5169a395] by
- PLUGINS: Remove now useless functions These functions heavily rely on …
- 4:39 PM Changeset [07daa6c2] by
- ENGINES: Simplify EngineManager::findTarget Do not make it return the …
- 4:39 PM Changeset [a92dab8a] by
- BASE: Unload detection plugin before running game
- 4:39 PM Changeset [310063af] by
- WINTERMUTE: Simplify engine plugin search
- 4:39 PM Changeset [21bd468b] by
- SCI: Simplify engine plugin search
- 4:39 PM Changeset [bef5e4e0] by
- GUI: Make EventRecorder not use detection to find engine plugin This …
- 4:39 PM Changeset [a8358036] by
- GUI: Make engine options not depend on detection plugin Load back …
- 4:39 PM Changeset [16e72ad1] by
- GUI: Make listing saves not depend on detection And unload detection …
- 4:39 PM Changeset [1c1667b] by
- GUI: Fix listing of available engines when using uncached plugins …
- 4:39 PM Changeset [d01827b5] by
- GUI: Make auto saves update check work with PluginManagerUncached …
- 4:39 PM Changeset [885208e8] by
- BASE: Split listSaves in two parts First get all the games using the …
- 4:39 PM Changeset [a1193a02] by
- PLUGINS: Make findEnginePlugin publicly available This will allow to …
- 4:39 PM Changeset [05a62249] by
- PLUGINS: hide unloadAllPlugins from outside of PluginManager This …
- 4:39 PM Changeset [55ac8ba] by
- PLUGINS: Remove default value for EngineMan::getPlugins argument This …
- 4:39 PM Changeset [2575cdac] by
- PLUGINS: Cleanup when destroying PluginManagerUncached This removes …
- 4:39 PM Changeset [93b10df8] by
- PLUGINS: Rework (un)loading of detection plugin Make the function …
- 4:39 PM Changeset [c9d70188] by
- PLUGINS: Reset pointer after deletion This avoids error on double unload.
- 4:39 PM Changeset [ebdcf6cc] by
- ENGINES: Mark getName() functions as overrides They do override …
- 4:39 PM Changeset [c93f53b4] by
- PLUGINS: Rename getEngineFromMetaEngine to …
- 4:39 PM Changeset [5ded4aed] by
- PLUGINS: Don't call plugin->getType repeatedly
- 4:39 PM Changeset [2645b143] by
- PLUGINS: Rename findPlugin to findDetectionPlugin This function does …
- 4:39 PM Changeset [ab4d6db3] by
- GLK: Split detection from running This allows to not use the …
- 4:39 PM Changeset [37de547e] by
- ENGINES: Make AdvancedMetaEngine use ADDynamicGameDescription This …
- 4:39 PM Changeset [7e0048b4] by
- ENGINES: Add ADDynamicGameDescription class This class manages a …
- 4:39 PM Changeset [a7d0db49] by
- ENGINES: Let MetaEngine delete the engine This will allow to cleanup …
- 4:39 PM Changeset [b61bd3ff] by
- ENGINES: Create a type aware advanced meta engine
- 4:39 PM Changeset [90b88609] by
- ENGINES: Create a type aware advanced detector
- 4:39 PM Changeset [98d6f155] by
- ENGINES: Split Engine::createInstance in two This brings a cleaner …
- 4:01 PM Changeset [449ce8b] by
- I18N: Update translations templates
- 4:01 PM Changeset [370dbd5] by
- SCUMM: Change prefix of game-specific options from GUIO_ to …
- 4:01 PM Changeset [7ce9f055] by
- GOB: Add "Enable copy protection" engine checkbox I only have a …
- 4:01 PM Changeset [d3448008] by
- MADS: Add GAMEOPTION_TTS_NARRATOR to the entry that was missing it I …
- 4:01 PM Changeset [2a9f775] by
- SAGA: Only enable copy protection checkbox for floppy ITE And the one …
- 4:01 PM Changeset [c2241ee1] by
- MM: XEEN: Add "Enable copy protection" engine checkbox I assume this …
- 4:01 PM Changeset [a80c1676] by
- DREAMWEB: Add "Enable copy protection" engine checkbox
- 4:01 PM Changeset [28bfd6e9] by
- AGOS: Add "Enable copy protection" engine checkbox I don't have the …
- 4:01 PM Changeset [be92f29] by
- SAGA: Add "Enable copy protection" engine checkbox for ITE I have not …
- 4:01 PM Changeset [c05e9c9a] by
- MADS: Add "Enable copy protection" engine checkbox for Rex Nebular
- 4:01 PM Changeset [00aa2cd] by
- VOYEUR: Add "Enable lockout system" engine checkbox This isn't a copy …
- 4:01 PM Changeset [569fbb9e] by
- LURE: Add "Enable copy protection" engine checkbox Note that the copy …
- 4:01 PM Changeset [ab991fa2] by
- SCUMM: Add "Enable copy protection" engine checkbox The exposes the …
- 4:00 PM Changeset [009c0902] by
- I18N: Update translation files Updated by "Update PO files to match …
- 3:57 PM Changeset [c1b94c5d] by
- CONFIGURE: Match FLAC defines with the ones used in source code Newer …
- 1:57 PM Changeset [af299ed3] by
- I18N: Update translations templates
- 1:57 PM Changeset [17a1b37d] by
- BACKENDS: SDL: Refactor ImGui processing This unifies the ImGui …
- 1:57 PM Changeset [2587fa53] by
- DIRECTOR: Don't free the font which will be freed by ImGui on destroy
- 1:57 PM Changeset [81196ec6] by
- OPENGL: Don't use glBlendColor when it's not available Bare Windows …
- 1:55 PM Changeset [bdc364b2] by
- SCUMM: HE: Fix endianness issues in dwCreateRawWiz() I really wonder …
- 1:49 PM Changeset [ade03ca0] by
- SCI: minor cleanup of cga/hercules code (Turn all usages of 'uint8' …
- 1:35 PM Changeset [86f9731b] by
- GRAPHICS: Only invalidate the updated area of the screen in …
- 12:08 PM Changeset [3f9b2565] by
- NANCY: Highlight Done button in Game Setup
- 11:33 AM Ticket #15167 (GOB: Gobliiins (Amiga) recognized as EGA DOS version) closed by
- fixed: Thanks! Resolved by https://github.com/scummvm/scummvm/pull/5868
- 11:33 AM Changeset [1e721a3a] by
- GOB: add polish version of GOB2 reported in 5365 by pykman
- 11:33 AM Changeset [43e5af72] by
- GOB: add Amiga versions of GOB1
- 11:33 AM Changeset [fea2471d] by
- GOB: add filesizes to GOB3 variants
- 11:33 AM Changeset [14fddc13] by
- GOB: add filesize for GOB1 ega version
- 11:19 AM Changeset [57fbe292] by
- I18N: Update translation files Updated by "Update PO files to match …
- 11:19 AM Changeset [f9f1a3cb] by
- AGS: Parser fixes from upstream Compilation of three bug fixes to …
- 10:05 AM Changeset [fc7adede] by
- I18N: Update translations templates
- 10:05 AM Changeset [614ae2c8] by
- SCI: formatting
- 10:05 AM Changeset [a1e6ac68] by
- SCI: fix undithering option and disable it for CGA/Hercules
- 10:05 AM Changeset [478cd892] by
- SCI: (SCI0) - add support for CGA and Hercules render modes (as per …
- 9:03 AM Changeset [a03deca6] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 8:01 AM Ticket #15233 (SCI: PQ2: Airport music crash) closed by
- fixed: Fixed in cf842571 This will appear in the next daily build. The …
- 7:49 AM Changeset [cf842571] by
- SCI: Fix SCI0 MIDI filtering when multiple stop events SCI0 MIDI …
- 6:43 AM Changeset [80855aad] by
- I18N: Update translation (Portuguese (Brazil)) Currently translated …
- 6:43 AM Changeset [e9b92e57] by
- I18N: Update translation (Catalan) Currently translated at 81.0% …
- 3:27 AM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) created by
- During online play, when a game finishes or someone quits a game, a …
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