Timeline
Oct 22, 2024:
- 11:28 PM Changeset [ec1b544] by
- M4: RIDDLE: Partial implementation of room 806 (preload, init, pre-parser)
- 11:28 PM Changeset [c9025a7f] by
- M4: RIDDLE: Finish the implementation of room 805
- 6:40 PM Changeset [a1f043ec] by
- WINTERMUTE: Synced shadow volume code with original
- 5:59 PM Changeset [39721ea0] by
- WINTERMUTE: Disable stencil shadows in shader renderer. It's broken …
- 5:40 PM Changeset [133eea82] by
- LIBRETRO: fix pointer input coordinates
- 5:39 PM Changeset [8dffadf] by
- LIBRETRO: BUILD: Allow fallback to curl if wget is missing (#68)
- 5:39 PM Changeset [35f9f7eb] by
- LIBRETRO: handle resizing to native res in hw rendering
- 5:39 PM Changeset [79e0d08e] by
- LIBRETRO: JANITORIAL: cleanup
- 5:38 PM Changeset [a874244a] by
- LIBRETRO: rewrite surface graphics manager and split sources
- 4:47 PM Changeset [33744c1d] by
- WINTERMUTE: Init _flatShadowMaskShader in constructor
- 4:27 PM Changeset [12630382] by
- WINTERMUTE: Synced simple shadow code with original
- 4:22 PM Changeset [88c796e3] by
- QDENGINE: Fix potential null dereference. CID 1563896
- 4:22 PM Changeset [33512fc4] by
- QDENGINE: Unstub MinigameManager::loadState()
- 4:22 PM Changeset [df0c514f] by
- QDENGINE: Unstub MinigameManager::saveState()
- 3:58 PM Changeset [c8098509] by
- WINTERMUTE: Fixed coverity issue 1563895
- 2:05 PM Changeset [38932153] by
- WINTERMUTE: WME3D: fix missing condition
- 6:18 AM Changeset [55522a39] by
- SCI: Remove unused check from SoundCommandParser CID 1563851
- 5:55 AM Changeset [fb189b79] by
- WINTERMUTE: Keep face indices order to original for now
- 5:50 AM Changeset [130f9b7] by
- WINTERMUTE: Synced shadow volume with original code
- 4:37 AM Changeset [ebf0434] by
- M4: RIDDLE: Fix crash talking to Mei in room 303
- 4:00 AM Changeset [d52f16f0] by
- M4: RIDDLE: Fix params storing in sendWSMessage_10000
- 2:52 AM Ticket #15417 (Blinky Bill and the Magician PC) created by
- 2:15 AM Changeset [6d472f9e] by
- M4: RIDDLE: Fix message param in triggerMachineByHashCallback
- 2:14 AM Changeset [a0328b33] by
- M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine …
Oct 21, 2024:
- 11:22 PM Changeset [8725d3a8] by
- WINTERMUTE: Small sync with original code
- 11:01 PM Ticket #15416 (Print and Play with Blinky Bill) created by
- Pc games
- 10:31 PM Changeset [e36f79f7] by
- QDENGINE: Unstub MinigameManager::createGame()
- 10:28 PM Ticket #15380 (ADL: HIRES5: "GET ALL" can pick up objects it shouldn't) closed by
- wontfix: OK, I'll just close this then.
- 10:28 PM Changeset [157fb9d] by
- QDENGINE: Unstub MinigameManager::processGameData()
- 10:14 PM Changeset [f352b903] by
- QDENGINE: Unstub MinigameTriangle::MinigameTriangle()
- 10:10 PM Ticket #11560 (ADL: Unknown game variant for Ulyssey) closed by
- wontfix
- 10:02 PM Ticket #13939 (MD5: ADL: Unknown game variant for hires2) closed by
- invalid: This is a DOS version that isn't supported yet. Closing this for now.
- 8:42 PM Changeset [1c9d9ab1] by
- WINTERMUTE: Small sync with original code
- 8:34 PM Changeset [c69ffda8] by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [5280d10d] by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [c517c549] by
- QDENGINE: Fix potential null derederence. PVS-Studio V522
- 8:34 PM Changeset [5bc8ab4c] by
- QDENGINE: Make sure class is initialized. PVS-Studio V1077
- 8:34 PM Changeset [9ea81314] by
- QDENGINE: Clapped same condition bodies. PVS-Studio V581
- 8:34 PM Changeset [fa1b1d2b] by
- QDENGINE: Merged equal condition bodies. PVS-Studio V581
- 8:34 PM Changeset [9be306a4] by
- QDENGINE: Fix potential null dereference. PVS-Studio V595
- 8:34 PM Changeset [137fc716] by
- QDENGINE: Try to continue execution on errors in minigame parameters. …
- 8:34 PM Changeset [47432fa6] by
- QDENGINE: Simplify check by removing always-true part. PVS-Studio V560
- 8:34 PM Changeset [f85d6f43] by
- QDENGINE: Fix potential array underrun. PVS-Studio V557
- 7:52 PM Changeset [616c8ea1] by
- WINTERMUTE: Synced with original code related to core and renderer
- 7:05 PM Changeset [c3db2a4c] by
- WINTERMUTE: Rename variable to original
- 4:49 PM Changeset [4f52107b] by
- QDENGINE: Check return value. CID 1559601
- 4:49 PM Changeset [bb463cf8] by
- QDENGINE: Use safer array copy operations. CID 1559603, CID 1559612, …
- 4:49 PM Changeset [d9de39b8] by
- QDENGINE: Fix potential division by zero. CID 1559605, CID 1559617, …
- 4:49 PM Changeset [3b377fa2] by
- QDENGINE: Comment out unusued code branch. CID 1559646
- 4:49 PM Changeset [a0deab5] by
- QDENGINE: Remove useless assignment. CID 1559707
- 4:49 PM Changeset [ad616bbc] by
- QDENGINE: Check file open success before attempt to write. CID 1560116
- 4:49 PM Changeset [37bc194e] by
- QDENGINE: Fix potential null dereference. CID 1559613
- 4:49 PM Changeset [72c4bbae] by
- QDENGINE: Check success of loading operation. CID 1559658
- 4:49 PM Changeset [128aaff5] by
- QDENGINE: Check return value of save_script_body(). CID 1559645
- 4:49 PM Changeset [02900a75] by
- QDENGINE: Check return value of load_data(). CID 1559604
- 4:49 PM Changeset [807b9300] by
- QDENGINE: Initialized class vairable. CID 1559611
- 4:49 PM Changeset [436609f5] by
- QDENGINE: Remove redundant code. CID 1559630
- 4:49 PM Changeset [d2b7f7cd] by
- QDENGINE: Avoid integer overflow. CID 1559706 In general, computing …
- 4:49 PM Changeset [4450c9d2] by
- QDENGINE: Initialize class variables. CID 1562474
- 4:49 PM Changeset [085ffdef] by
- QDENGINE: Cleanup in MaskyOrder.dll minigame
- 4:49 PM Changeset [b2c45c60] by
- QDENGINE: Initialize class vairables. CID 1559910
- 4:49 PM Changeset [f5bc9241] by
- QDENGINE: Initialize class variables. CID 1559915
- 4:49 PM Changeset [d71e861a] by
- QDENGINE: Initialize class variables. CID 1563874
- 4:49 PM Changeset [012b1a56] by
- QDENGINE: Fix potentially uninitalized variable. CID 1563850
- 4:49 PM Changeset [627969bf] by
- QDENGINE: Init struct variable. CID 1563860
- 4:49 PM Changeset [2f2fd042] by
- QDENGINE: Mark switch option as fall through. CID 1563858
- 4:49 PM Changeset [6f0b6531] by
- QDENGINE: Initialize class variable. CID 1563853
- 4:49 PM Changeset [ed4ad8af] by
- QDENGINE: Initialize class variable. CID 1563859
- 4:49 PM Changeset [3fbf77bb] by
- QDENGINE: Fix potential out-of-bounds read. CID 1563752
- 4:49 PM Changeset [1bbb6b96] by
- QDENGINE: Init class variables. CID 1563751
- 4:49 PM Changeset [ff7e2cc2] by
- QDENGINE: Init class variables. CID 1563745
- 4:49 PM Changeset [afaf26e6] by
- QDENGINE: Init class variables. CID 1563749
- 4:49 PM Changeset [57cc40e6] by
- QDENGINE: Fix uninit class variable. CID 1563857
- 3:41 PM Changeset [24350210] by
- DARKSEED: Keep the current palette for rooms without a custom palette …
- 2:57 PM Changeset [2e5ff9b5] by
- CRAB: Fix potential integer overflow. CID 1552034
- 12:13 PM Changeset [21c26124] by
- DGDS: Fix scene ops on scene change In d26ee6, I changed the scene …
- 11:58 AM Changeset [38573ecb] by
- TINSEL: Initial work on the early DW2 Windows demo (dw2-win-demo-2-en) …
- 5:46 AM Changeset [94be426c] by
- DGDS: Support EGA palette data
- 4:27 AM Changeset [5973a310] by
- DGDS: Small sound cleanups
- 4:27 AM Changeset [8291d75d] by
- DGDS: Small midi fixes for looping Thanks again to @NMIError for …
- 4:27 AM Changeset [eff63830] by
- DGDS: Limit MT32 volume to 80 to match original This is a small way …
- 4:27 AM Changeset [9a35861c] by
- DGDS: Don't stop music if new one is the same
- 4:27 AM Changeset [aaa48d45] by
- DGDS: Read and use sfx/music loop flag
- 4:27 AM Changeset [40f7744f] by
- DGDS: Fix SFX mapping in RoTD and HoC Rise of the Dragon uses a fixed …
- 4:27 AM Changeset [3f7f33f1] by
- DGDS: Make midi code a bit closer to SCI version
- 4:27 AM Changeset [d51aa872] by
- DGDS: Integrate SCI midi player code DGDS basically uses the same …
- 4:27 AM Changeset [24c1309c] by
- DGDS: Add Johnny Castaway detection entry Immediately crashes as it …
- 4:27 AM Changeset [4bb14100] by
- DGDS: Fix ADS move ops again These move operations appear to actually …
- 12:15 AM Changeset [f5ef0d81] by
- I18N: Update translations templates
- 12:15 AM Changeset [bf6bd39f] by
- ENGINES: moved scumm enhancements system into shared engine code
Oct 20, 2024:
- 11:28 PM Changeset [28c681a2] by
- QDENGINE: Attempt to get rid of templates in getParameter() Some of …
- 11:20 PM Changeset [fdc1ceee] by
- JANITORIAL: Fix typo
- 10:48 PM Changeset [299ddd6f] by
- QDENGINE: Plug triangle.dll minigame in
- 9:49 PM Changeset [995dc268] by
- NEWS: Fix typo
- 9:45 PM Changeset [76af6963] by
- QDENGINE: Fixed file paths
- 9:24 PM Changeset [77a365ef] by
- NEWS: Mention Backyard Basketball support
- 9:20 PM Changeset [cb1b3d75] by
- SAILFISH: Enable standard engine set While on it remove stale variable
- 7:19 PM Changeset [e1f8f13b] by
- M4: RIDDLE: Fix looking at hourglass in room 305
- 6:35 PM Changeset [d8b33bfa] by
- M4: RIDDLE: Fix looking at copper tank in room 303
- 5:50 PM Changeset [2e5eaba8] by
- M4: RIDDLE: Merge duplicated click_x/y and player.click_x/y This …
- 4:36 PM Changeset [96325ec3] by
- WINTERMUTE: Small sync between renderers
- 2:33 PM Changeset [1d70f282] by
- WINTERMUTE: Match matrix transformations with original code
- 2:05 PM Changeset [eec73cd5] by
- WINTERMUTE: Eliminate double transpose world matrix
- 1:16 PM Changeset [184b72e3] by
- WINTERMUTE: Fixed regression shadow drawing in renderer
- 11:26 AM Changeset [2163746b] by
- TINSEL: Add detection for unsupported DW2 demos This adds detection …
- 11:25 AM Changeset [27453770] by
- WINTERMUTE: Convert to use DX math in renderer
- 3:50 AM Changeset [caf06a0b] by
- M4: RIDDLE: Resource hashes aren't based on lowercasing first This …
- 3:50 AM Changeset [2202ca33] by
- M4: RIDDLE: Properly toss digi resources in Digi::unload_sounds
- 3:50 AM Changeset [c83c29c] by
- M4: RIDDLE: Add debug code for dumping resourcing table between rooms
- 3:50 AM Changeset [d6f1d6de] by
- M4: RIDDLE: Fix rtoss error when resource name isn't in table
Oct 19, 2024:
- 11:53 PM Changeset [7a033455] by
- WINTERMUTE: Use DX for BaseRenderOpenGL3DShader::setWorldTransform()
- 11:03 PM Changeset [6b3fb0bf] by
- M4: RIDDLE: WIP implementation of room 805. partial implementation of …
- 10:18 PM Changeset [9048f3a3] by
- WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
- 9:49 PM Changeset [bd0c0ba5] by
- WINTERMUTE: Small sync with original code
- 9:11 PM Changeset [8f6a0040] by
- WINTERMUTE: Small sync with original code
- 8:18 PM Changeset [967aba23] by
- QDENGINE: Removed for now tirangles.dll minigame Some linkers do link …
- 8:12 PM Changeset [f085fe68] by
- WINTERMUTE: Small sync with original code
- 8:05 PM Changeset [bb4a17ab] by
- QDENGINE: Fix compilation
- 7:45 PM Changeset [2ee01967] by
- QDENGINE: Fix linking on ld that lry linking everything
- 7:41 PM Changeset [f380ce92] by
- WINTERMUTE: Sync ad_scene_geometry with original sources
- 6:42 PM Changeset [57353460] by
- WINTERMUTE: Sync ad_scene with original code
- 6:27 PM Changeset [5d5d643] by
- M4: RIDDLE: Renaming in room 801, implement missing case in switch
- 5:45 PM Changeset [665cd7a5] by
- TINSEL: Fixed crash on failed engine run attempt
- 5:45 PM Changeset [41bc4816] by
- QDENGINE: runtime -> g_runtime in minigames/adv
- 5:45 PM Changeset [eeda0dbf] by
- QDENGINE: JANITORIAL: Fix formatting
- 5:45 PM Changeset [543fb472] by
- QDENGINE: Unstubbed MinigameManager::load/save_game()
- 5:45 PM Changeset [38ee26ac] by
- QDENGINE: JANITORIAL: Indentation fixes
- 5:45 PM Changeset [2c7478ad] by
- QDENGINE: Added triangles.dll minigame code for dogncat
- 5:41 PM Changeset [7efbeb7d] by
- WINTERMUTE: Synced ad_actor_3dx with original code
- 5:09 PM Changeset [fca990b4] by
- WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
- 5:07 PM Changeset [fbf85bfc] by
- WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
- 3:50 PM Changeset [dcab7c8e] by
-
AGI: Fix memory leak in
loadExtendedDictionary
CID 1475952 - 1:21 PM Changeset [50a018cb] by
- WINTERMUTE: Cleanup/sync DX usage code
- 12:53 PM Changeset [46772ee5] by
- WINTERMUTE: Sync getBonePosition3D() with original code
- 11:07 AM Changeset [7d92de14] by
- DARKSEED: Fix picking up package from front steps
- 11:07 AM Changeset [3b73b77b] by
- DARKSEED: Fix opening library door
- 11:07 AM Changeset [7144f7be] by
- DARKSEED: Fix walking down front steps.
- 10:26 AM Changeset [b7a2a133] by
- WINTERMUTE: Synced FrameNode::updateMatrices() with original code
- 10:22 AM Changeset [0cf30d9f] by
- WINTERMUTE: Synced Animation::update() with original code
- 10:17 AM Changeset [a97dc34f] by
- WINTERMUTE: Synced code with original
- 9:44 AM Changeset [b2232e30] by
- WINTERMUTE: Convert to DX math where applicable
- 9:32 AM Changeset [b4bc3a47] by
- WINTERMUTE: Fixed regression. Restored previous transformations but …
- 7:25 AM Changeset [7d36a2eb] by
- WINTERMUTE: Fixed regression. Restore missing transformation for …
- 7:05 AM Changeset [7448ab2] by
- FREESCAPE: correctly load sound fxs in eclipse for CGA
- 6:50 AM Ticket #15415 (SCUMM: Sam and Max Hit the Road Crashes on loading save) created by
- Hey folks. No idea if anyone will read this, but whenever i try to …
- 3:30 AM Changeset [1898f81d] by
- M4: RIDDLE: Properly unload loaded sounds between rooms
Oct 18, 2024:
- 10:48 PM Changeset [2891038a] by
- QDENGINE: Fix compilation
- 10:40 PM Changeset [b5a98309] by
- QDENGINE: Stubbed some methods in minigames/adv
- 10:19 PM Changeset [d5c239e] by
- QDENGINE: Moved debug output to ScummVM API
- 10:04 PM Changeset [bac83e11] by
- QDENGINE: Added minigames/adv/RunTime.cpp to the project`
- 9:43 PM Changeset [fb7bdcad] by
- QDENGINE: More compilation fixes in minigames/adv
- 9:09 PM Changeset [ef1dff3f] by
- QDENGINE: Fix build when _DEBUG is defined
- 8:52 PM Changeset [377b6ef0] by
- M4: Fix build
- 7:21 PM Changeset [eb57279] by
- WINTERMUTE: Added missing storing world matrix in shader renderer
- 7:12 PM Changeset [a0102eae] by
- M4: RIDDLE: WIP implementation of room 805. implement daemon sub functions
- 6:22 PM Changeset [6fd22e78] by
- TWINE: activated some lba2 code snippets
- 6:22 PM Changeset [5a3fdf4] by
- TWINE: further renaming and comments about original names
- 3:37 PM Ticket #15414 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not ...) created by
- Most of the activities in Learning in Toyland work but there are still …
- 3:18 PM Ticket #15135 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] not playable) closed by
- outdated: A new report will be made after a new this is closed
- 2:59 PM Changeset [662919dd] by
-
DIRECTOR: LINGO: TESTS: add tests for
offset
Testedoffset
to be … - 2:59 PM Changeset [b1a1be52] by
- DIRECTOR: show amount bytes unread in loadCastData Show the amount of …
- 2:45 PM Changeset [a5f5775a] by
- QDENGINE: swap() -> SWAP()
- 12:33 PM Changeset [899d4835] by
- QDENGINE: Replace xassert -> assert
- 10:53 AM Changeset [fac2cda4] by
- QDENGINE: More class variable renames in minigames/adv/
- 10:09 AM Changeset [04d959c8] by
- QDENGINE: Renames in class variables in minigames/adv
- 9:44 AM Changeset [cf2755a9] by
- QDENGINE: More work on compilation fixes for minigames/adv
- 8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by
- I noticed that when using the F10 key to display hotspots in the CD32 …
- 6:41 AM Changeset [35ca847] by
- I18N: Update translations templates
- 6:41 AM Changeset [81bde44] by
- GUI: Display message when deleting a save fails
- 6:41 AM Changeset [4200d657] by
-
ALL: Return result from
MetaEngine::removeSaveState
- 5:44 AM Changeset [47dba1b5] by
- M4: RIDDLE: Set sendWSMessage methods to use action constants
- 4:41 AM Changeset [20b54363] by
- M4: RIDDLE: Room 304 cutscene fixes
- 4:41 AM Changeset [b7252ca3] by
- M4: RIDDLE: Fix double triggering in room 303
Oct 17, 2024:
- 11:50 PM Changeset [77a589e] by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75] by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b] by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85] by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c] by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6] by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2] by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15] by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db] by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f] by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d] by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2] by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5] by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415] by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36] by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953] by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792] by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9] by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5] by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150] by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171] by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc] by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b] by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779] by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9] by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc] by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606] by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa] by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7] by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682] by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0] by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543] by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01] by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d] by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350] by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b] by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505] by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f] by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (TWINE: Little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd] by
- M4: RIDDLE: Some renaming in Section8Room
Note:
See TracTimeline
for information about the timeline view.