Custom Query (16 matches)
Ticket
|
Summary
|
Status
|
Keywords
|
Owner
|
Type
|
Priority
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
audio midi crash
|
|
defect
|
high
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
skips, stutters, pops, audio, buffer
|
|
defect
|
high
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
audio
|
|
defect
|
normal
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
audio
|
|
defect
|
normal
|
#11181 |
ZVISION Audio is clipping
|
new
|
zork zvision audio clipping
|
|
defect
|
normal
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
stereo audio hourglasses
|
|
defect
|
normal
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
audio
|
|
defect
|
normal
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
audio
|
|
defect
|
normal
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
dig,french,audio,smush
|
|
feature request
|
normal
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
audio, pops, frame rate
|
neuromancer
|
defect
|
normal
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
#14669 |
TWINE: Multiple track issues
|
new
|
Audio
|
|
defect
|
normal
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
new
|
segacd,sega,audio
|
|
defect
|
normal
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
audio, reproducible, AdLib
|
|
defect
|
low
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
gribbler, dialogue stops, audio issue
|
|
defect
|
low
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
Baba Yaga bushes, audio
|
|
defect
|
low
|
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