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Results (1 - 100 of 1023)

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Ticket Summary Status Owner Type Priority Component
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new AndywinXp defect blocker Engine: SCUMM
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot new DrMcCoy defect high Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect high Port: iOS
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect high Engine: Gob
#11240 CRYO: Misuse of packed structs new defect high Engine: Cryo
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect high Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect high Engine: Grim
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect high Engine: Parallaction
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new aquadran defect high Port: Wii
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect high Port: Wii
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect high Port: Wii
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 pending lephilousophe defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request high Ports
#14594 TONY: Tony Tough issues/crash on MacOS new defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect high Engine: Tinsel
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect high Engine: Sword2
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect high Engine: Nancy
#15055 BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth new defect high Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes new defect high Engine: Groovie
#15134 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#15157 SKY: BASS cursor disappeared new defect high Engine: Sky
#15190 CINE: Operation Stealth demo hangs on the DS new defect high Engine: Cine
#15197 HUGO: Icon bar gets stuck with the DS port new defect high Engine: Hugo
#15226 MD5: DIRECTOR: Undetected Polish games new tag2015 defect high Engine: Director
#15343 NANCY: The Vampire Diaries cannot be completed new defect high Engine: Nancy
#15356 AGS: Implement custom keymapper for a selection of games new feature request high Engine: AGS
#15382 ADL: HIRES5: Crash printing an apparently corrupt string new defect high Engine: ADL
#15424 SWORD25: at the York Airport the background sfx just stops new defect high Engine: Sword25
#15488 AGS: The Crimson Diamond can crash on quitting new defect high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS new defect high Engine: SAGA
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp defect high Engine: SCUMM
#15516 GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start new defect high Engine: Gob
#15517 BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu. new defect high Port: 3DS
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new feature request normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci
#6431 MADE: RTZ demo freezes new defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE
#6453 WME: Rosemary - Text glitch new somaen defect normal Engine: Wintermute
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
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