#1001 closed defect (fixed)
MM: walking through air
Reported by: | SF/logicdeluxe | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
ScummVM 0.5.0pre-cvs Built on Jul 13 2003 02:36:02 Sometimes kids walk the direct line ignoring walkboxes. It usually happens at stairs. I could not reproduce such a certain condition. It seems it happens randomly. It happens 2 times at the stair outside the arcade room, last time I played through the game completely. When I played the game before, it happens on other places as well.
Ticket imported from: #770306. Ticket imported from: bugs/1001.
Change History (6)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Just witnessed the same bug twice on the stairs, interestly enough while i was playing with a bug i just reported, when i loaded a save game Syd walked straight through the stairs. Then when I reloaded the game, he followed the stairs around rather than just walk over the top of the rail. I couldnt get it to repeat again... very odd
comment:3 by , 21 years ago
After restarting scummvm and loading the savegame, the bug does occur. I've uploaded the savegame to
http://home.iprimus.com.au/strobs/maniac.s00
that was saved using the latest cvs, v2 maniac eng. Scummvm must be restarted for the bug to reoccur, just load the game and Syd will walk through the stairs.
comment:4 by , 21 years ago
Sounds a lot like a memory-not-inited issue. Might be useful to run valgrind over this.
comment:5 by , 21 years ago
Turns out that walkdata was not being inited. Furthermore, walkdate.point3x isn't saved.
comment:6 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Same as #769897 (which is closed anyway). I saw that bug in indy3 (a while ago), zak v2 (latest cvs), mm v2 (recently).