Opened 7 years ago

Closed 7 years ago

#10091 closed defect (worksforme)

TITANIC: Mouse interaction bug during introduction sequence

Reported by: csnover Owned by: dreammaster
Priority: normal Component: Engine: Titanic
Version: Keywords:
Cc: Game: Starship Titanic

Description

Build: 6fac0ace2c844aa68c2482362021981ed1db931b + PR 975, macOS 10.11, SDL 2.0.5, ASan on

At the beginning of the game when Marsinta assigns you your SGC room, the game turns you automatically to talk to Krage. During this sequence, starting from when Krage walks into view, the mouse is in an interactive state. If you click the mouse to navigate forward, once Krage is done with his current random animation, he will walk away, even though he keeps talking and the game keeps you stuck there until he finishes talking.

It looks like the mouse is a little wacky here in the original engine too, it cycles between the normal-cursor and then back to the wait-cursor during the room animation, but it does seem to keep it on the wait-cursor for the duration of Krage’s speech so you can’t cause glitches like this.

Change History (1)

comment:1 by dreammaster, 7 years ago

Owner: set to dreammaster
Resolution: worksforme
Status: newclosed

This seems to have been corrected already. Like the original, even though the arrow cursor shows, I wasn't able to get any clicks to actually move you away from him prematurely.

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