Opened 7 years ago
Closed 7 years ago
#10126 closed defect (fixed)
TITANIC: Star Puzzle, crash for unlocking 1st star after 2 locked
Reported by: | dafioram | Owned by: | dafioram |
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Priority: | low | Component: | Engine: Titanic |
Version: | Keywords: | ||
Cc: | Game: | Starship Titanic |
Description
f738e79e2a5dff5feed81834ca84e47aa8dac114
- Lock onto two stars
- Go into skyview and deselect the first star you locked onto
- Go back to starview.
crash.
#0 0x0000000000520f6e in Titanic::CStarField::fn5 (this=0x22b3c18, surfaceArea=0x7ffffffb7d60, camera=0x22bdf28, v1=..., v2=..., v3=...) at engines/titanic/star_control/star_field.cpp:203 #1 0x0000000000520e44 in Titanic::CStarField::fn4 (this=0x22b3c18, surfaceArea=0x7ffffffb7d60, camera=0x22bdf28) at engines/titanic/star_control/star_field.cpp:185 #2 0x00000000005205ab in Titanic::CStarField::render (this=0x22b3c18, surface=0x231d840, camera=0x22bdf28) at engines/titanic/star_control/star_field.cpp:80 #3 0x0000000000524a60 in Titanic::CStarView::draw (this=0x22bdf10, screenManager=0x15ca160) at engines/titanic/star_control/star_view.cpp:105 #4 0x000000000051119b in Titanic::CStarControl::draw (this=0x22b3af0, screenManager=0x15ca160) at engines/titanic/star_control/star_control.cpp:87 #5 0x00000000005508d9 in Titanic::CMainGameWindow::drawViewContents (this=0x15cc280, screenManager=0x15ca160) at engines/titanic/main_game_window.cpp:222 #6 0x00000000005506c2 in Titanic::CMainGameWindow::draw (this=0x15cc280) at engines/titanic/main_game_window.cpp:173 #7 0x000000000054eb24 in Titanic::CSTGameView::draw (this=0x1cfd370, bounds=...) at engines/titanic/game_view.cpp:93 #8 0x000000000054c428 in Titanic::CGameManager::update (this=0x1d966e0) at engines/titanic/game_manager.cpp:203 #9 0x0000000000550a02 in Titanic::CMainGameWindow::onIdle (this=0x15cc280) at engines/titanic/main_game_window.cpp:248 #10 0x000000000054adbb in Titanic::Events::checkForNextFrameCounter (this=0x15ca0a0) at engines/titanic/events.cpp:139 #11 0x000000000054a88d in Titanic::Events::pollEvents (this=0x15ca0a0) at engines/titanic/events.cpp:41 #12 0x000000000054ac12 in Titanic::Events::pollEventsAndWait (this=0x15ca0a0) at engines/titanic/events.cpp:109 #13 0x0000000000423105 in Titanic::TitanicEngine::run (this=0x1334b00) at engines/titanic/titanic.cpp:144 #14 0x000000000040dfce in runGame (plugin=0xc47020, system=..., edebuglevels=...) at base/main.cpp:263 #15 0x000000000040f191 in scummvm_main (argc=1, argv=0x7fffffffdf38) at base/main.cpp:529 #16 0x000000000040c13e in main (argc=1, argv=0x7fffffffdf38) at backends/platform/sdl/posix/posix-main.cpp:45
Change History (3)
comment:1 by , 7 years ago
comment:2 by , 7 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
PR995 solves this.
The logic in CStarCrosshairs::selectStar was allowing previously marked/locked stars to be deselected via the skymap. Now the code checks that that the new star selection is not already in the queue (_entries) unless it is the most recent one then that one can be removed since its not locked.
It previously crashed if
- You had 2 stars locked on and you tried to remove the 1st
- Had 1 locked and 1 unlocked and you tried to unlock the 1st
- Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars.
comment:3 by , 7 years ago
Owner: | changed from | to
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Status: | pending → closed |
Fixed by 82d0053f8bd472ec598645550825257ddd78d683 (Aug 18).
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If you do this in the original it doesn't crash, but it does break the puzzle. It makes the starmap be all black and you can't progress further.