Opened 7 years ago
Closed 7 years ago
#10225 closed feature request (wontfix)
SCI: Lighthouse: Make crossing bridge to sub easier
Reported by: | dafioram | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Lighthouse |
Description
Game: Lighthouse 1.0c/2.0a
Tester OS: Win7-64
ScummVM: 1.10.0git-4977-g5c6de7d
In ScummVM and the original game when crossing the bridge to the submarine on Martin's Roost (the tower). if you don't click when the forward arrow is shown, but when the pointer is shown bridge will recede and you will have to solve that puzzle again.
This makes sense, but the problem is you would expect clicking anywhere along the bridge would have you move forward, but the game only has the forward arrow for a small area above the bridge. Clicking everywhere else (except turning around) resets the bridge.
I would like a greater click area to move the player forward rather than reset the bridge.
Attachments (3)
Change History (6)
by , 7 years ago
Attachment: | lighthouse-1.016 added |
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by , 7 years ago
Attachment: | scummvm00004.png added |
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Moving the mouse into this red area shows a forward arrow and click there would move you across the bridge. This area is too small.
by , 7 years ago
Attachment: | scummvm00005.png added |
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I would prefer the click area in which would move you forward would be something larger like this.
comment:1 by , 7 years ago
The data files that I thought were for 1.0c are, I believe actually 2.0, so you can ignore this bug being for 1.0c since I cannot test that.
comment:2 by , 7 years ago
Keywords: | sci32 added |
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comment:3 by , 7 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Thanks for your report! While this may not be an ideal hit box size, there is no apparent error in the game programming, so this would be outside of the scope of the sorts of game enhancements made in ScummVM.
in front of sub bridge