#1026 closed defect (duplicate)
LOOM: closing credits flicker
Reported by: | SF/kpharris | Owned by: | Kirben |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Loom |
Description
This applies to version 0.5.0pre-cvs (2003-07-xx), which was downloaded this morning.
The closing credits for loom flicker instead of fading. I guess a better way to describe it is that it appears to be drawn, erased, redrawn and then faded.
It has been nearly 8 or 9 years since I last played through loom, but I don't remember the original SCUMM interpreter flashing like this. Attached is a savegame from the closing credit sequence.
Loading the game does show the distaff which did not appear when watching the credits initially.
Ticket imported from: #770726. Ticket imported from: bugs/1026.
Attachments (1)
Change History (10)
by , 21 years ago
comment:2 by , 21 years ago
Priority: | normal → low |
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Summary: | 0.5.0 RC: LoomEGA closing credits flicker → LoomEGA closing credits flicker |
comment:3 by , 21 years ago
This is cosmetic and not a release critical bug. Lowering priority, removing RC tag.
comment:4 by , 21 years ago
Isn't this the same as bug #770042 ("LOOM: Some bits of dialogue are repeated")?
comment:5 by , 21 years ago
Yes, this could be related. I tried his savegame and it is fairly
similar (although I didn't notice it when playing through).
When I played through, I only noticed the problem at the end
of the game, and I was thinking it could potentially have
something to do with the fade-out routine.
Sorry.
comment:6 by , 21 years ago
Summary: | LoomEGA closing credits flicker → LOOM: closing credits flicker |
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comment:7 by , 21 years ago
Status: | new → closed |
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comment:8 by , 21 years ago
Owner: | set to |
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Resolution: | → duplicate |
comment:9 by , 21 years ago
Closing as duplicate of bug #770042, as it definately sounds like same issue.
Loom save game from the closing credits