#10280 closed defect (wontfix)
TITANIC: Video block artefacts
Reported by: | csnover | Owned by: | dreammaster |
---|---|---|---|
Priority: | normal | Component: | Engine: Titanic |
Version: | Keywords: | ||
Cc: | Game: | Starship Titanic |
Description
- Load attached save
- Click forward
Expected: No video artefacts
Actual: Video artefacts
See attached screenshot for reference.
Attachments (2)
Change History (6)
by , 7 years ago
Attachment: | titanic-win.008 added |
---|
by , 7 years ago
Attachment: | titanic-video-artefacts.jpg added |
---|
comment:1 by , 7 years ago
comment:2 by , 7 years ago
Whoops.. ignore that. I was trying to load the savegame into the German version.
comment:3 by , 7 years ago
Owner: | set to |
---|---|
Resolution: | → wontfix |
Status: | new → closed |
I checked, and these artifacts happen in the original. And that's not the only place, I recall them in the intro credits animation as well as elsewhere. Anytime there was fast moving animation, there was the possibility of minor artifacts like that due to the lossy encoding method they used. Nothing I can really do about it.
comment:4 by , 7 years ago
Sorry about that! I guess I managed to look at the wrong reference videos in ffplay.
Note:
See TracTickets
for help on using tickets.
There's something weird going on with this save.. it's crashing in the first CodeWheel load. First with an assert due to _column being 0, and even if I ignore that, it's crashing loading the underlying game object data for the wheel. Are you able to re-load it locally?