#1059 closed defect (fixed)
INDY3: can't use car after biplane crash (regression)
Reported by: | SF/quietust | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | script | |
Cc: | Game: | Indiana Jones 3 |
Description
ScummVM 0.5.0pre-cvs (Jul 22 2003 11:48:08)
After being shot down in the biplane, attempting to walk to the expensive-looking car makes Indy walk to the left (a bit to the right of where he starts out) and vibrate vertically.
Affects INDY3EGA (Amiga and PC) and INDY3[VGA].
I'm fairly certain this worked properly in the previous build - this regression is critical, as it renders the game impossible to complete.
Ticket imported from: #775420. Ticket imported from: bugs/1059.
Attachments (1)
Change History (11)
comment:1 by , 21 years ago
comment:3 by , 21 years ago
Doh, forgot about that. The savegames attached to #774783 were only a few minutes from this problem, though it would've required starting the biplane (which can be somewhat tedious if you don't know how). I've attached a savegame for indy3ega.
comment:5 by , 21 years ago
I saved it with the PC version of indy3ega, and it loads just fine. Oddly enough, it *also* loads fine with the Amiga version of indy3ega...
ScummVM 0.5.0pre-cvs (Jul 22 2003 11:48:08)
comment:6 by , 21 years ago
Hm, maybe there are different versions of indy3ega... I get this with your savegame:
Looking for indy3ega Trying to start game 'Indiana Jones and the Last Crusade' WARNING: parseString: 8! WARNING: Scumm_v5::decodeParseString: Unhandled case 13! WARNING: parseString: 8! WARNING: Scumm_v5::decodeParseString: Unhandled case 13! (70:209:0x294C): Value 1536 is out of bounds (0,799) (Variable 1536 out of range(w))!
comment:7 by , 21 years ago
Status: | new → closed |
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comment:8 by , 21 years ago
Resolution: | → fixed |
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comment:9 by , 21 years ago
Owner: | set to |
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Just tested with the 20030721 src snapshot and it works fine.