SCI: LB1: Chapel candles don't stay lit
Jeeves lights the chapel candles (room 58) in act 2 but they don't stay lit when re-entering until the next act. Occurs in DOS, Amiga, Atari ST and with Sierra's interpreter.
It's a small visual detail but it's a nice touch that they did try to get right, they just tested a variable wrong, and only one byte needs to be changed to fix it. Submitting a patch that does this.
Attached is a DOS save outside the chapel with Jeeves. Go in the chapel to see him light the candles, leave, and go back in. Or, just wait for him to come back out, then go in the chapel. Either way the candles won't be lit, but they should be.
Change History
(5)
Keywords: |
original has-pull-request added
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Owner: |
set to bluegr
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Resolution: |
→ fixed
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Status: |
new → closed
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Owner: |
changed from bluegr to sluicebox
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https://github.com/scummvm/scummvm/pull/1355