Opened 6 years ago
Closed 5 years ago
#10754 closed defect (fixed)
QFG4: Talking to absent Burgomeister
Reported by: | Vhati | Owned by: | sluicebox |
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Priority: | low | Component: | Engine: SCI |
Version: | Keywords: | SCI32 original | |
Cc: | Game: | Quest for Glory 4 |
Description
ScummVM 2.1.0git3770-g15306581ab (Oct 18 2018 04:27:32)
Windows 7 64bit
QFG4 CD (English)
When breaking into the Burgomeister's office at night... If you click MOUTH on the hero, you can still "Greet Burgomeister" and "Say Goodbye". The absent official will respond.
The generic, "No one seems to be listening," narration would be more appropriate. Or a burglary themed one regarding the need for quiet, if available.
File - 5kb MD5 - Full MD5
RESOURCE.000 - 263dce4aa34c49d3ad29bec889007b1c - 1364ba69e3c0abb68cc0170650a56692
RESOURCE.AUD - c39521bffb1d8b19a57394866184a0ca - 71098b9e97e20c8941c0e4812d5f906f
RESOURCE.MAP - aba367f2102e81782d961b14fbe3d630 - 801a04cc6aa5d437681a2dd0b6545248
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec
Attachments (2)
Change History (11)
by , 6 years ago
comment:1 by , 6 years ago
Summary: | Talking to absent Burgomeister → QFG4: Talking to absent Burgomeister |
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comment:2 by , 6 years ago
Hi,
Thank you very much for all those QfG4 bug reports. They are very useful and hopefully we will be able to squash most if not all of them to make QfG4 properly playable.
It would be very helpful if we knew which bugs also happen when playing the floppy version. I guess most of them, but you never know. For those we would also need saved games for easy access, so if you happen to own the floppy version too, that would be the cherry on top.
Kind Regards
comment:3 by , 6 years ago
@Vhati: Thanks for the bug report. Could you try testing this with the original SCI interpreter to see if this occurs in the original as well?
comment:5 by , 6 years ago
"Tell About Yourself" is another inappropriate option. Best to prevent that self-dialogue menu altogether.
Regarding burglary: Clicking MOUTH on the hero in Nikolai's room yields "No one seems to be listening." and no dialogue menu. At least it does in the original interpreter. I haven't checked in ScummVM. Point is: there's no special message there.
comment:6 by , 6 years ago
Keywords: | original added |
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comment:7 by , 6 years ago
This also occurs in the floppy edition under ScummVM.
ScummVM 2.1.0git3770-g15306581ab (Oct 18 2018 04:27:32)
Windows 7 64bit
QFG4 Floppy 1.1a + note patch (English)
File - 5kb MD5 - Full MD5
RESOURCE.000 - f64fd6aa3977939a86ff30783dd677e1 - ff42260a665995a85aeb277ad80aac8a
RESOURCE.MAP - d10a4cc177d2091d744e2ad8c049b0ae - 3695b1b0a1d15f3d324ea9f0cc325245
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec
comment:9 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This is a room initialization bug so existing saves will see the fix upon re-entering the room.
SavedGame - Burgomeister Office