#10834 closed defect (fixed)
SCI: LONGBOW day 9 cobbler hut bugs when in monk disguise
Reported by: | sluicebox | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | has-pull-request | |
Cc: | Game: | Conquests of the Longbow |
Description
On day 9, room 350 outside the cobbler's hut is initialized incorrectly if disguised as a monk. The entrance to the hut is broken and several minor messages are incorrect. This is due to the room's script assuming that the only disguises that day are yeoman and merchant. This also occurs in the original.
To reproduce with attached save at the map, go to the cobbler try walking into the hut. The entrance won't take you inside. Instead you can walk around and eventually hit the room horizton and be returned to the map. The correct behavior is for all the doors to be closed, as they are when disguised as a yeoman.
Attached save game is for DOS version 1.1. All versions have the bug.
Submitting script patch so that the room handles all non-merchant disguises the same on day 9.
Attachments (1)
Change History (5)
by , 6 years ago
Attachment: | longbow.006 added |
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comment:1 by , 6 years ago
comment:2 by , 6 years ago
Keywords: | has-pull-request added |
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comment:3 by , 6 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for your work! The pull request has been merged, so this can be closed now
comment:4 by , 3 years ago
Owner: | changed from | to
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https://github.com/scummvm/scummvm/pull/1444