Opened 6 years ago
Closed 3 years ago
#10838 closed defect (fixed)
SHERLOCK: Scalpel - Bad sound effect
Reported by: | eriktorbjorn | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Sherlock |
Version: | Keywords: | ||
Cc: | Game: | Sherlock Holmes: Case of the Serrated Scalpel |
Description
Current ScummVM development version, English version of the game.
Steps to reproduce:
- Start the game.
- Open the debug console.
- Type "scene 16". This should put you outside Lord Brumwell's mansion.
- Move the bell pull.
The sound effect that plays ("JFCHIME") plays at 1100 Hz, and is almost inaudible. Playing it at 11000 Hz makes it sound much more reasonable to me.
Change History (5)
comment:1 by , 4 years ago
Summary: | SHERLOCK: Bad sound effect in The Case of the Serrated Scalpel → SHERLOCK: Scalpel - Bad sound effect |
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comment:2 by , 3 years ago
comment:3 by , 3 years ago
The original also seems to play the sound at too low frequency, but not as badly as ScummVM. Perhaps it automatically adjusted the rate to within sane limits? Even so, I stand by my workaround.
comment:5 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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The 3DO version of that scene can be found at about 12:25 into https://www.youtube.com/watch?v=ep4OBxq_xog&list=PL9tH-kQslZN3jrUjT9sll4gAvvdLoAGTE&index=10
That would seem to confirm that 11000 Hz is appropriate here, so something like this should be the correct workaround: