Opened 5 years ago
Closed 5 years ago
#11012 closed defect (fixed)
MIDI volume is not reduced when character voices are speaking
Reported by: | ndavis82 | Owned by: | ZvikaZ |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci midi kq6 kq7 volume | |
Cc: | Game: | King's Quest 6 |
Description
In King's Quest VI and VII (and maybe all other SCI games), when characters are speaking the MIDI volume remains constant and is thus hard to hear the voices on occasion. On real PC hardware (or dosbox) the MIDI volume is reduced so the character voices can be heard clearly.
Change History (2)
comment:1 by , 5 years ago
comment:2 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This should be fixed with pull request 2074:
https://github.com/scummvm/scummvm/pull/2074
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Hi.
See the temporary release I've supplied at your old bug report - https://bugs.scummvm.org/ticket/6686#comment:63 - it solves this problem as well.
But since issue #6686 was migrated from SourceForge, I'm not sure that you've got a notification, therefore I'm updating here as well...
There is a PR for it: https://github.com/scummvm/scummvm/pull/2074