#1104 closed defect
MI1: -e null doesn't work
Reported by: | SF/uweryssel | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
The "-e null" option doesn't work with monkeyvga. Although I switched off the music, it is still playing.
I looked into the sources and found the cause in gameDetector.cpp line 663 in "int GameDetector::detectMain()":
/* Use the adlib sound driver if auto mode is selected, * and the game is one of those that want adlib as * default, OR if the game is an older game that doesn't * support anything else anyway. */ if ((_game.adlib & VersionSettings::ADLIB_ALWAYS) || ((_game.adlib & VersionSettings::ADLIB_PREFERRED) && _midi_driver == MD_AUTO)) { _midi_driver = MD_ADLIB; _use_adlib = true; }
ADLIB_ALWAYS is set in case of monkeyvga, so MD_ADLIB overwrites MD_NULL.
A solution is:
if ((_game.adlib & VersionSettings::ADLIB_ALWAYS) && _midi_driver != MD_NULL || ((_game.adlib & VersionSettings::ADLIB_PREFERRED) && _midi_driver == MD_AUTO)) { _midi_driver = MD_ADLIB; _use_adlib = true; }
My version is ScummVM 0.5.0.
Ticket imported from: #782132. Ticket imported from: bugs/1104.
Change History (3)
comment:1 by , 21 years ago
Owner: | set to |
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Summary: | -e null doesn't work → MI1: -e null doesn't work |
comment:2 by , 21 years ago
comment:3 by , 21 years ago
Owner: | changed from | to
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Status: | new → closed |
Fix works OK, Jamieson says it looks OK, too, so I commited it. Thanks.