#11215 closed defect (fixed)
SCI32: GK1: Error when using the magnifying glass on grandma's clock
Reported by: | bgK | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Gabriel Knight 1 |
Description
ScummVM: ba6834c96e33723ad16f7d7fbaaba17a5e35e91d
Game: Gabriel Knight 1 CD english
Error: lookupSelector: Attempt to send to non-object or invalid script. Address 0000:0000, method IconBar::handleEvent (room 390, script 64937, localCall ffffffff)!
Steps to reproduce: In grandma's attic, move the clock off the chest, use the magnifying glass (from the inventory) on the clock. The narrator says doing so is useless. Select the use action, and then double-click on the clock.
There seems to be other ways to trigger that error. I first encountered it on the 3DS when playing with the stylus but directly on the clock screen, rather than on the attic screen.
Attachments (2)
Change History (6)
by , 5 years ago
Attachment: | scummvm00013.png added |
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comment:1 by , 5 years ago
WOW, what a coincidence! Around the time you reported that I was working on unrelated GK1 bugs, one of which ends in the exact same crash. This is the fourth SCI bug I've seen that ends this way.
I can reproduce this on Windows. This only occurs when the icon bar is set to permanently display. That's another coincidence! I was testing on my phone earlier and said "Oh, that's a good setting for touch screen, I always forget it exists... I bet they never really tested the game in this mode..."
comment:3 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Error