Opened 5 years ago
Closed 5 years ago
#11258 closed defect (fixed)
BLADERUNNER: Save thumbnail not endian safe
Reported by: | bgK | Owned by: | peterkohaut |
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Priority: | normal | Component: | Engine: Bladerunner |
Version: | Keywords: | ||
Cc: | antoniou79 | Game: | Blade Runner |
Description
ScummVM 773295842ac5cae66da0361d6c4914faee80fb00.
When creating a save on a big endian system, and then transferring it to a little endian system, the thumbnail appears with incorrect colors in ScummVM's load dialog.
Attachments (1)
Change History (5)
by , 5 years ago
Attachment: | bladerunner-win.007 added |
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comment:1 by , 5 years ago
thumbnail is converted from rgb555 on be and stored as a array of bytes, then it is read as array of bytes and converted to rgb555 but on le 2 bytes inside of every pixel are swapped. i'll fix that
comment:2 by , 5 years ago
Cc: | added |
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comment:3 by , 5 years ago
fixed in 3619b613bcf92386c62b4c23fed62502bbdd712d but it will only apply for future save games. saves made on little endian system should work as before, but on big endian format was changed.
comment:4 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Save created on a BE system