Opened 4 years ago
Closed 4 years ago
#11589 closed defect (fixed)
Blazing Dragons: Crash at Stonehenge Rescue Knights scene
Reported by: | afreickmann | Owned by: | yuv422 |
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Priority: | blocker | Component: | Engine: Dragons |
Version: | Keywords: | ||
Cc: | Game: |
Description
The game has a game stopping bug at the rescue of the knights scene at the Stonehenge trap. It is expected to give paddles to the knights, so that they can free themselves. This is happening in an extra animated close up, which likely can't be found and thus crashing ScummVM.
See the scene in the original game (https://youtu.be/lYPBQBJxuT0?t=6089). You can reproduce the bug with the attached savegame.
Debuglog:
[2020-08-23 15:55:23] actor 4 Init
[2020-08-23 15:55:23] execScriptOpcode(0x1F) @0 opPlayMusic
[2020-08-23 15:55:23] ARG_INT16(songNumber = 17)
[2020-08-23 15:55:23] Load music file s10dz17.msq
[2020-08-23 15:55:23] Invalid resourceID for input filename: s10dz17.msq!
Blazing Dragons US
ScummVM: 2.2.0git8408-g60225edf42
OS: Windows
Attachments (1)
Change History (3)
by , 4 years ago
Attachment: | dragons-us.015 added |
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comment:1 by , 4 years ago
comment:2 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This should be fixed now.
I've just committed a fix for this issue. It looks like there is no music file associated with this cut scene. I've changed the logic to skip the music load in this case.