Opened 4 years ago
Closed 4 years ago
#11642 closed defect (fixed)
Blazing Dragons: Flickers Sprite vanishs too early at cave
Reported by: | afreickmann | Owned by: | karisal |
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Priority: | high | Component: | Engine: Dragons |
Version: | Keywords: | ||
Cc: | Game: | Blazing Dragons |
Description
When Flicker is walking the path to/from the cave, his sprite vanishs one moment too early, making the animation not looking as smooth as in the original. You can usually see it when he is going up leaving the screen on the bottom, that the sprite is gone 1 frame too early. Same is when he is exiting the cave. For comparison the original: https://youtu.be/lYPBQBJxuT0?t=6533
Blazing Dragons US
ScummVM: ScummVM 2.2.0git8642-gfe2046af4f
OS: Windows
Attachments (1)
Change History (3)
by , 4 years ago
Attachment: | dragons-us.017 added |
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comment:1 by , 4 years ago
Priority: | low → high |
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comment:2 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Fixed