Opened 4 years ago

Closed 4 years ago

#11703 closed defect (fixed)

XEEN: Graphics glitch on edge of world view

Reported by: dreammaster Owned by: dreammaster
Priority: normal Component: Engine: MM: Xeen
Version: Keywords:
Cc: Game: Might and Magic: World of Xeen

Description

Fight vs 3 armadillos results in graphics glitch at the border of the world view. Part of the grey border will stay red after the battle

  • Similar glitch for fight with minotaurs

Attachments (2)

worldofxeen.002 (220.3 KB ) - added by dreammaster 4 years ago.
armadillo.png (337.5 KB ) - added by Manny79b 4 years ago.

Download all attachments as: .zip

Change History (7)

by dreammaster, 4 years ago

Attachment: worldofxeen.002 added

comment:1 by dreammaster, 4 years ago

Owner: set to dreammaster
Resolution: worksforme
Status: newpending

This was reported in the forums by Manny79. I've attached a save just before a fight with 3 armadillos, but haven't been able to replicate any visual glitch.

comment:2 by dreammaster, 4 years ago

Resolution: worksforme
Status: pendingnew

by Manny79b, 4 years ago

Attachment: armadillo.png added

comment:3 by Manny79b, 4 years ago

I added a screenshot with graphic glitch. The coloring of the border happened after casting "mass distortion" and hitting all three armadillos.

comment:4 by dreammaster, 4 years ago

Aha. Thanks to the clue about mass distortion, I was able to replicate the problem to one of the specific sprite drawers that draws the monster as hit using a slight random offset for each pixel. Which wasn't using the left/right world edge scene area clipping that the normal sprite drawing uses.

comment:5 by dreammaster, 4 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.