Opened 4 years ago
Closed 4 years ago
#11768 closed defect (fixed)
GRIM: Framebuffer is not complete! status: 36054!
Reported by: | lmerckx | Owned by: | aquadran |
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Priority: | high | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description (last modified by )
For GRIM engine, this error occurs with OpenGL and OpenGLES in fullscreen mode (tested on x64 and Raspberry PI2 and 3).
After some debugging, I came to the conclusion that OpenGLSdlGraphics3dManager::createOrUpdateScreen() is called before the initSize method.
So, variables _engineRequestedWidth and _engineRequestedHeight are still 0; which leads to the creation of a 0x0 frame buffer.
And causes the error and a black screen at startup.
A simple test like this at the beginning of createOrUpdateScreen() works but it is perhaps not the good solution:
if ((_engineRequestedWidth == 0) || (_engineRequestedHeight == 0)) return;
Change History (7)
comment:1 by , 4 years ago
Description: | modified (diff) |
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comment:2 by , 4 years ago
comment:3 by , 4 years ago
To help understanding the problem, here is a "stack trace" of the call:
From engine.cpp::initGraphics3d(), a call g_system->setGraphicsMode(...) is done.
Here are the classes and methods called from there:
OSystem_SDL::setGraphicsMode() -> SdlGraphics3dManager::setDefaultFeatureState() -> OpenGLSdlGraphics3dManager::setFeatureState(kFeatureFullscreenMode) -> OpenGLSdlGraphics3dManager::createOrUpdateScreen()
And so, createOrUpdateScreen() is called but initSize() has not been called yet, and _engineRequestedWidth/_engineRequestedHeight are not initialized !
comment:4 by , 4 years ago
Still debugging ...
removing the lines
if (sdlGraphicsManager) sdlGraphics3dManager->setDefaultFeatureState();
in backends/platform/sdl/sdl.cpp, around lines 795, also works.
It seems better because these lines have been added lately to the original ResidualVM code.
Are they really needed ? Because they call createOrUpdateScreen() as side-effect before the end of initialization ...
comment:5 by , 4 years ago
Game: | → Grim Fandango |
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Priority: | normal → high |
comment:7 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I am also experiencing this issue, running on Windows 10. It has happened for me with both daily builds 2.3.0git9310-g3fc7fc285e and 2.3.0git9333-g0582662f64.