Opened 4 years ago
Closed 4 years ago
#11909 closed defect (fixed)
TLJ: No renderers have been found for this game!
Reported by: | bobosch | Owned by: | aquadran |
---|---|---|---|
Priority: | normal | Component: | Engine: Stark |
Version: | Keywords: | ||
Cc: | Game: | The Longest Journey |
Description
Not able to start The Longest Journey:
No renderers have been found for this game!
Game: Steam, English, Windows
ScummVM: 2.3.0git9462, Linux
Change History (13)
comment:1 by , 4 years ago
comment:2 by , 4 years ago
Tested it again with https://buildbot.scummvm.org/builds.html Debian 64bit (with kubuntu 20.10)
ScummVM 2.3.0git9742-gb104ca3fd5 (Oct 26 2020 07:55:59)
Issue persists.
comment:4 by , 4 years ago
Thanks for the quick response!
Message changed to "Could not open shader stark_surface.vertex!!"
BTW: It is the steam version (without the fonts)
robert@robert-desktop:/home/ScummVM/debian-x86_64-master-a02f602d$ ./scummvm
WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
User picked target 'tlj-win' (engine ID 'stark', game ID 'tlj')...
Looking for a plugin supporting this target... Stark
INFO: OpenGL Vendor: NVIDIA Corporation
INFO: OpenGL Renderer: GeForce GTX 1070/PCIe/SSE2
INFO: OpenGL Version: 4.6.0 NVIDIA 450.80.02
INFO: OpenGL Red bits: 8
INFO: OpenGL Green bits: 8
INFO: OpenGL Blue bits: 8
INFO: OpenGL Alpha bits: 8
INFO: OpenGL Z buffer depth bits: 24
INFO: OpenGL Double Buffer: 1
INFO: OpenGL Stencil buffer bits: 8
INFO: GLEW Version: 2.1.0
INFO: GLSL version: 4.60 NVIDIA
Could not open shader stark_surface.vertex!!
robert@robert-desktop:/home/ScummVM/debian-x86_64-master-a02f602d$ ./scummvm --version
ScummVM 2.3.0git9800-ga02f602dfb (Oct 27 2020 05:46:07)
Features compiled in: TAINTED Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local) TinyGL OpenGL (with shaders) GLEW
comment:5 by , 4 years ago
Found the solution:
https://github.com/lutris/lutris/issues/2303
Copying the content from
https://github.com/lutris/lutris/files/3567017/rvm-lutris-miss.zip
to the debian-x86_64-master folder solves the issue.
comment:8 by , 4 years ago
there is issue with packaging Debian archive.
so for now as workaround unpack "Nintendo Switch" package from daily and copy content of data/shaders/ to shaders/
comment:9 by , 4 years ago
Sorry, does not work. The game only starts after copy the files of Nintendo Switch from data/shaders/ to engines/stark/shaders/
BTW: residualvm-grim-patch.lab and residualvm-emi-patch.m4b are also missing in the debian package.
comment:10 by , 4 years ago
right, unix path point to different place. ok then, it least there is w/a for now
comment:11 by , 4 years ago
try latest daily. it has all data included into 'data' subfolder. and of course you need point extra path to 'data' folder.
comment:12 by , 4 years ago
I used data folder as working directory. Why this intricately way? It should find the files on its own.
Further shader is not found
Could not open shader stark_surface.vertex!!
When I move shaders/ to engines/stark/shaders/, scummvm crashes
robert@robert-desktop:/home/ScummVM/debian-x86_64-master-27abcdc4/scummvm/data$ ../scummvm
WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
User picked target 'tlj-win-de' (engine ID 'stark', game ID 'tlj')...
Looking for a plugin supporting this target... Stark
INFO: OpenGL Vendor: NVIDIA Corporation
INFO: OpenGL Renderer: GeForce GTX 1070/PCIe/SSE2
INFO: OpenGL Version: 4.6.0 NVIDIA 450.80.02
INFO: OpenGL Red bits: 8
INFO: OpenGL Green bits: 8
INFO: OpenGL Blue bits: 8
INFO: OpenGL Alpha bits: 8
INFO: OpenGL Z buffer depth bits: 24
INFO: OpenGL Double Buffer: 1
INFO: OpenGL Stencil buffer bits: 8
INFO: GLEW Version: 2.1.0
INFO: GLSL version: 4.60 NVIDIA
Speicherzugriffsfehler (Speicherabzug geschrieben)
comment:13 by , 4 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
you need setup extra path, this how it always worked.
please try current daily if it works.
what build did you used?