Opened 4 years ago
Closed 9 months ago
#11996 closed defect (fixed)
AGI: KQ3: Staircase issues with Rosella
Reported by: | patziert | Owned by: | sluicebox |
---|---|---|---|
Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | original | |
Cc: | Game: | King's Quest 3 |
Description (last modified by )
During endgame, escorting princess Rosella, she is positioned to turns into a insurmountable roadblock on the second staircase screen unless using the numpads diagonal button (3) to move down the stairs already from the first screen on. Game seems to be unwinnable using just standard arrow key on keyboards without numpad and without reconfiguring keys / using virtual input methods.
Attachments (1)
Change History (4)
by , 4 years ago
comment:1 by , 4 years ago
Description: | modified (diff) |
---|---|
Summary: | Princess turns into unmoveable roadblock, rendering game unwinnable → Staircase issues with Rosella |
comment:2 by , 4 years ago
Summary: | Staircase issues with Rosella → AGI: KQ3: Staircase issues with Rosella |
---|
comment:3 by , 9 months ago
Keywords: | original added |
---|---|
Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
Note:
See TracTickets
for help on using tickets.
This is a bug in the original, it's triggered by changing rooms with Rosella while facing left or right, as opposed to up/down/diagonal. This is a pretty bad bug, even if you can use diagonal keys, and it's a problem on multiple screens, so I think it's worth fixing.
Sierra noticed this bug and fixed it, but only in Amiga verison 2.15. I've applied that fix to all KQ3 versions.
Thanks for reporting this!
Fixed in: https://github.com/scummvm/scummvm/commit/30bfbecc1fd96bd7ff878140c59a0391437b4b4b