Opened 4 years ago
Last modified 7 months ago
#12044 new defect
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
Reported by: | iGom | Owned by: | tag2015 |
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Priority: | normal | Component: | Engine: Mohawk |
Version: | Keywords: | Myst bitmap | |
Cc: | Game: | Myst |
Description (last modified by )
An error pops up when I try to view the map in GOG Polish version of Myst
ERROR: Could not decode Myst bitmap!
Edit:
someone has written about it before
https://forums.scummvm.org/viewtopic.php?t=13980&p=87348
Attachments (5)
Change History (26)
by , 4 years ago
Attachment: | scummvm.log added |
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comment:1 by , 4 years ago
Component: | --Unset-- → Engine: Mohawk |
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by , 4 years ago
Attachment: | scummvm.2.log added |
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comment:3 by , 4 years ago
Description: | modified (diff) |
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Summary: | Impossible to show the map in the Polish version of Myst → Impossible to show the map in the GOG Polish version of Myst |
by , 4 years ago
Attachment: | unknown-39.png added |
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comment:5 by , 4 years ago
Description: | modified (diff) |
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comment:6 by , 4 years ago
Priority: | high → normal |
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Summary: | Impossible to show the map in the GOG Polish version of Myst → MOHAWK: Myst: Impossible to show the map in the GOG Polish version of Myst |
Confirmed for polish version. The other versions work just fine.
comment:7 by , 4 years ago
Pushed a partial fix for this as commit https://github.com/scummvm/scummvm/commit/3853bcf2628912e98681fda26d121c2b1f161c7a
The relevant image is uncompressed i.e. no LZSS compression which is indicated by an
uncompressed size field of 0. This was not being handled correctly hence why this failed.
However, there is still a further problem here as the colors for the map are inverted with a white edging (not black as expected) and purple island (not green). There is no
color palette and the image is 24bpp, so not sure why that is happening, but no crash at least.
comment:8 by , 4 years ago
I can confirm that fix works also with the retail Polish version.
Checked in the latest daily build.
comment:9 by , 4 years ago
iGom: To be clear, are the colors of the map correct for the retail Polish version?
comment:11 by , 16 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in commit fd86bf0
comment:12 by , 7 months ago
Resolution: | fixed |
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Status: | closed → new |
by , 7 months ago
comment:13 by , 7 months ago
This bug was reopened as the fix was limited to the Myst Island Map i.e. Card 9934, but this issue is present on the maps on the other islands as well, hence iGom has added savegames to allow these to be tested. The fix required should be just to add the other card numbers to the workaround / fix line.
comment:14 by , 7 months ago
It should be noted that I have tested this with Myst ME - 25th Anniversary from GOG in Polish language and even with this fix being triggered (I added a debug to check this), the colours on the Myst map do not look quite right i.e. Green is OK, but the mountains are blue, not brown so I think the colorspace is off still. Will attach a screenshot.
by , 7 months ago
Attachment: | scummvm-myst-win-2-00000.png added |
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Image from Myst ME 25th Showing Colors Still Off With Fix
comment:16 by , 7 months ago
@digitall did a quick test now, it seems that the fix only works in OpenGL mode (in SDL Surface mode, the colors are still off). I wonder if the culprit is convertToInPlace
comment:17 by , 7 months ago
Summary: | MOHAWK: Myst: Impossible to show the map in the GOG Polish version of Myst → MOHAWK: Myst ME: Wrong map colors in the GOG Polish version |
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comment:18 by , 7 months ago
Have expanded the workaround / conversion to cover all Map images in the ME Polish version in commit 541badb
This doesn't fix the color conversion / palette issues but the workaround code now applies to all the affected slides.
comment:20 by , 7 months ago
Further notes, on Linux x86_64 with SDL Surface output, the colors are off, but they are fine if I switch to OpenGL output.
comment:21 by , 7 months ago
Yes, same thing on Win10. This was clearly a half-baked effort on my end, it seems the fix isn't as trivial as anticipated.
If anybody wants to attempt a proper fix, please go ahead (I'm really not focusing on this engine right now)
I just checked the retail Polish version (not via ScummVM) and the map is present, but still crashes in ScummVM.