#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
|
defect
|
blocker
|
Engine: Ultima
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
blocker
|
Engine: GLK: Glulxe
|
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
|
defect
|
high
|
Port: iOS
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
|
defect
|
high
|
Engine: Tinsel
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
|
defect
|
high
|
Engine: Gob
|
|
#11240 |
CRYO: Misuse of packed structs
|
|
defect
|
high
|
Engine: Cryo
|
|
#11483 |
ZVISION: ZGI: Music broke
|
|
defect
|
high
|
Engine: ZVision
|
|
#13039 |
MD5: MYST3: Unknown game variant for myst3
|
|
defect
|
high
|
Engine: Myst3
|
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
|
defect
|
high
|
Engine: Parallaction
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
|
defect
|
high
|
Engine: AGS
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
|
defect
|
high
|
Port: Wii
|
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
|
defect
|
high
|
Port: Wii
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
defect
|
high
|
Port: Android
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
digitall
|
defect
|
high
|
Port: Wii
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
|
defect
|
high
|
Cloud
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
|
defect
|
high
|
Engine: Tony
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
defect
|
high
|
Engine: CGE2
|
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
|
defect
|
high
|
Engine: Tinsel
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
|
feature request
|
high
|
Engine: Tetraedge
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
|
defect
|
high
|
Engine: Sword2
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
|
defect
|
high
|
Engine: Stark
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
#14963 |
MD5: TEENAGENT: TeenAgent Czech Language support not working
|
|
defect
|
high
|
Engine: TeenAgent
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
defect
|
high
|
Engine: Nancy
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
|
defect
|
high
|
Engine: Director
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
|
defect
|
high
|
Engine: Mohawk
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
defect
|
high
|
Engine: Ultima
|
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
|
|
defect
|
high
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
defect
|
high
|
Engine: Groovie
|
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
|
defect
|
high
|
Engine: ADL
|
|
#15157 |
SKY: BASS cursor disappeared
|
|
defect
|
high
|
Engine: Sky
|
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
|
defect
|
high
|
Engine: Cine
|
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
|
defect
|
high
|
Engine: Drascula
|
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
|
defect
|
high
|
Engine: Hugo
|
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
|
defect
|
high
|
GUI
|
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
|
defect
|
high
|
Engine: SAGA
|
|
#15226 |
MD5: DIRECTOR: Undetected Polish games
|
|
defect
|
high
|
Engine: Director
|
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
|
defect
|
high
|
Engine: Nancy
|
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
high
|
Engine: AGS
|
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
|
defect
|
high
|
Engine: ADL
|
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
|
defect
|
high
|
Engine: Sword25
|
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
|
defect
|
high
|
--Unset--
|
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
|
defect
|
high
|
Engine: SCI
|
|
#15461 |
MD5: The Feeble Files Spanish
|
|
defect
|
high
|
Engine: AGOS
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4388 |
AGI: Incorrect CGA palette
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
|
defect
|
normal
|
Engine: SAGA
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
|
defect
|
normal
|
Engine: SAGA
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4926 |
TOOLS: descumm "} else {" blocks
|
|
defect
|
normal
|
Tools
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
|
defect
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
|
defect
|
normal
|
Ports
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
|
defect
|
normal
|
Engine: SCUMM
|
|