#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
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AndywinXp
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defect
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blocker
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Engine: SCUMM
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#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
DrMcCoy
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defect
|
high
|
Engine: Gob
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#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
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defect
|
high
|
Port: iOS
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#10659 |
TINSEL: DW1: Act4 hidden city guards crash
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defect
|
high
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Engine: Tinsel
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#10714 |
GOB: Woodruff - Couldn't talk to the Beast
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defect
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high
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Engine: Gob
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#11240 |
CRYO: Misuse of packed structs
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defect
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high
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Engine: Cryo
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#11483 |
ZVISION: ZGI: Music broke
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defect
|
high
|
Engine: ZVision
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#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
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defect
|
high
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Engine: Parallaction
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#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
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aquadran
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defect
|
high
|
Port: Wii
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#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
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defect
|
high
|
Port: Wii
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#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
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defect
|
high
|
Engine: Tetraedge
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#14390 |
BACKENDS: WII: Wii crashes on Daily Build
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digitall
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defect
|
high
|
Port: Wii
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#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
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defect
|
high
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Cloud
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|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
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defect
|
high
|
Engine: Stark
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#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
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feature request
|
high
|
Ports
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#14594 |
TONY: Tony Tough issues/crash on MacOS
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defect
|
high
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Engine: Tony
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#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
fracturehill
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defect
|
high
|
Engine: AGS
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#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
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defect
|
high
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Engine: CGE2
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#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
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defect
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high
|
Engine: Tinsel
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#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
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defect
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high
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Engine: Sword2
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#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
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neuromancer
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defect
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high
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Engine: Hypno
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#14863 |
PRIVATE: use original cursors from the exe
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neuromancer
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feature request
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high
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Engine: Private
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#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
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defect
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high
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Engine: Nancy
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#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
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defect
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high
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Audio
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#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
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defect
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high
|
Audio
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#15086 |
GROOVIE: Clandestiny final cutscene crashes
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defect
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high
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Engine: Groovie
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#15134 |
MD5: ADL: Unknown game variant for hires2
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defect
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high
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Engine: ADL
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#15157 |
SKY: BASS cursor disappeared
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defect
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high
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Engine: Sky
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#15190 |
CINE: Operation Stealth demo hangs on the DS
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defect
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high
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Engine: Cine
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#15197 |
HUGO: Icon bar gets stuck with the DS port
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defect
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high
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Engine: Hugo
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#15226 |
MD5: DIRECTOR: Undetected Polish games
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tag2015
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defect
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high
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Engine: Director
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#15343 |
NANCY: The Vampire Diaries cannot be completed
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defect
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high
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Engine: Nancy
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#15356 |
AGS: Implement custom keymapper for a selection of games
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feature request
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high
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Engine: AGS
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#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
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defect
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high
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Engine: ADL
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#15424 |
SWORD25: at the York Airport the background sfx just stops
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defect
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high
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Engine: Sword25
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#15488 |
AGS: The Crimson Diamond can crash on quitting
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defect
|
high
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Engine: AGS
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#15489 |
SAGA: IHNM fails to start on the 3DS
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defect
|
high
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Engine: SAGA
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#15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
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defect
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high
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Engine: Gob
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#15517 |
BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu.
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defect
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high
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Port: 3DS
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#2538 |
SCUMM: MM (NES) - Sound glitches
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defect
|
normal
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Engine: SCUMM
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#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
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feature request
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normal
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Engine: SCUMM
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#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
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defect
|
normal
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Engine: AGOS
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#4388 |
AGI: Incorrect CGA palette
|
sev-
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defect
|
normal
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Engine: AGI
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#4480 |
SAGA: ITE - Graphics glitches in rat cave
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defect
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normal
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Engine: SAGA
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#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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defect
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normal
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Engine: SCUMM
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#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
DrMcCoy
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defect
|
normal
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Engine: Gob
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#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
DrMcCoy
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defect
|
normal
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Engine: Gob
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#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
DrMcCoy
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defect
|
normal
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Engine: Gob
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#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
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defect
|
normal
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Engine: SAGA
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#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
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defect
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normal
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Engine: SCUMM
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#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
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DrMcCoy
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defect
|
normal
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Engine: Gob
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#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
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defect
|
normal
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Engine: Parallaction
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#4926 |
TOOLS: descumm "} else {" blocks
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defect
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normal
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Tools
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#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
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defect
|
normal
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Engine: AGOS
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#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
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defect
|
normal
|
Port: Mac OS X
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#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
DrMcCoy
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defect
|
normal
|
Engine: Gob
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#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
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defect
|
normal
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Engine: Gob
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#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
DrMcCoy
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defect
|
normal
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Engine: Gob
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#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
DrMcCoy
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defect
|
normal
|
Engine: Gob
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#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
Strangerke
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defect
|
normal
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Engine: Gob
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#5638 |
SAGA: IHNM - Animations speed/sequence is off
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defect
|
normal
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Engine: SAGA
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#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
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Strangerke
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defect
|
normal
|
Engine: Hugo
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#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
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defect
|
normal
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Engine: AGI
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#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
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defect
|
normal
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Port: Dreamcast
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#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
sev-
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defect
|
normal
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Engine: SAGA
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#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
DrMcCoy
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defect
|
normal
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Engine: Gob
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#5828 |
SAGA: IHNM - Character selection animations often miss a frame
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defect
|
normal
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Engine: SAGA
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#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
bluegr
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defect
|
normal
|
Engine: AGOS
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#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
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#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
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defect
|
normal
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Engine: Tinsel
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#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
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defect
|
normal
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Engine: AGOS
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#6050 |
AGOS: SIMON1 DOS French Animation glitch
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defect
|
normal
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Engine: AGOS
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#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
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Strangerke
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defect
|
normal
|
Engine: Hugo
|
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#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
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defect
|
normal
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Engine: AGOS
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#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
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defect
|
normal
|
Engine: SCUMM
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#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
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defect
|
normal
|
Engine: SCUMM
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#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
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defect
|
normal
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Engine: Toltecs
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#6243 |
AGOS: The Feeble Files PL - wrong file used
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
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#6271 |
TINSEL: DW1 - Can't take custard book
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
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#6293 |
TOON: Mouse isn't deactivated after being picked up
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
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#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
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defect
|
normal
|
Engine: Gob
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#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
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defect
|
normal
|
Engine: Gob
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#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
fuzzie
|
defect
|
normal
|
Engine: Tony
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#6392 |
TSAGE: BF - Animation jitter after entering police station
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defect
|
normal
|
Engine: TsAGE
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#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
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defect
|
normal
|
Engine: Tinsel
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#6431 |
MADE: RTZ demo freezes
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defect
|
normal
|
Engine: MADE
|
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#6442 |
MADE: RTZ - Video A/V sync broken
|
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defect
|
normal
|
Engine: MADE
|
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#6453 |
WME: Rosemary - Text glitch
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
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defect
|
normal
|
Engine: Groovie
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
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defect
|
normal
|
Engine: TsAGE
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#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
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defect
|
normal
|
Engine: TsAGE
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#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
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defect
|
normal
|
Engine: TsAGE
|
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#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
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defect
|
normal
|
Engine: TsAGE
|
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#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
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defect
|
normal
|
Engine: Wintermute
|
|
#6541 |
WME: Theora A/V Sync drifts
|
somaen
|
defect
|
normal
|
Video
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
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defect
|
normal
|
Engine: Wintermute
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
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defect
|
normal
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
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defect
|
normal
|
Engine: TsAGE
|
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