Opened 4 years ago
Last modified 22 months ago
#12074 pending defect (pending)
TWINE: rendering of the holomap is broken
Reported by: | mgerhardy | Owned by: | mgerhardy |
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Priority: | normal | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
Attachments (6)
Change History (18)
comment:2 by , 4 years ago
Summary: | TWINE: holomap feature is incomplete/missing → TWINE: rendering of the holomap is broken |
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by , 4 years ago
Attachment: | holomap-broken.png added |
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by , 3 years ago
Attachment: | holomap2.png added |
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by , 3 years ago
Attachment: | holomap.png added |
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comment:3 by , 3 years ago
The planet rendering works now - but the models that are rendered on the surface of the planet are not yet working properly.
comment:5 by , 3 years ago
set_holomap_trajectory 15
this doesn't render the path points - only the vehicle and the planet (every other trajectory index is affected, too of course).
by , 3 years ago
Attachment: | notice-the-black-gap-holomap.png added |
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by , 3 years ago
Attachment: | current-state-holomap.png added |
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comment:6 by , 3 years ago
trajectory path points are rendered now.
the holomap models that produce rendering artifacts might only do so when looking straight onto them - maybe a projection math error that extends the polygon to inf or something like that.
comment:7 by , 3 years ago
The gap is fixed in 34ed1dc02f604be82c178809e2e6d2ff57f2caf7 and fa09c8083080c10c9554759a6a4ea1e2936d6737
so only the position markers are left (the flickering)
comment:8 by , 3 years ago
Priority: | normal → high |
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by , 3 years ago
Attachment: | scummvm-lba-de-00060.png added |
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comment:9 by , 2 years ago
ComputePolyMinMax performs some clipping that we are lacking in our Renderer::computePolygons implementation.
comment:10 by , 2 years ago
clipping is implemented now in db4eb789e70135c22f20107c9c83e7706e135d91 - but the issue is not yet fixed.
comment:11 by , 22 months ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → pending |
comment:12 by , 22 months ago
Priority: | high → normal |
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Status: A lot of stuff is reversed now - a few file formats are also known now. There are still a lot of rendering errors.