#1214 closed defect (wontfix)
ALL: Ctrl+alt+b opengl switch
Reported by: | SF/dab198 | Owned by: | Kirben |
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Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: |
Description
This is currently causing the mouse cursor to vanish - only way to get it back seems to be to restart scummvm.
This is occuring in the the latest cvs build.
Ticket imported from: #801293. Ticket imported from: bugs/1214.
Change History (23)
comment:1 by , 21 years ago
Owner: | set to |
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comment:2 by , 21 years ago
comment:3 by , 21 years ago
Summary: | Ctrl+alt+b opengl switch → ALL: Ctrl+alt+b opengl switch |
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comment:4 by , 21 years ago
Only occurs when switching between SDL scaler and OpenGL while using ScummVM full screen, no idea why.
comment:5 by , 21 years ago
Owner: | removed |
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comment:6 by , 21 years ago
The mouse isn't really gone. Rather t is reversed in the y direction. so if you move the mouse up, scumm moves it down, and vice versa. This way you easily move it out of view w/o any hopes of "getting it back".
comment:7 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:8 by , 21 years ago
I fixed this with a rather crude hack which inverts the Y coordinates in GL mode. I have no clue why SDL would reverse them in the first place <shrug>. I'll leave a proper fix to whoever feels responsible for maintaining this thing.
comment:9 by , 21 years ago
This hack hasn't actually fixed what I'm seeing anyway. If I switch modes, the mouse pointer vanishes completely - and if I alt-tab back to windows (98), the mouse has completely locked up, and only recovers when I ctrl+alt+del to bring up the task manager.
comment:11 by , 21 years ago
I just checked and the problem still occurs on my system too. This could be another mouse issue specific to Windows. We already know OpenGL causes actors to lag under Windows, if the mouse is been moved around.
Your fix actually made OpenGL worse, on this system at least. The Y axis on the mouse is always reversed now, making OpenGL mode unusble.
comment:12 by , 21 years ago
Status: | closed → new |
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comment:13 by , 21 years ago
Owner: | changed from | to
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comment:15 by , 21 years ago
As stated in the readme, OpenGL mode is experimental and completely unsupported and unrecommended.
I have no problem with it removing it - I've suggested so several times in the past but been met with opposition.
comment:16 by , 21 years ago
Owner: | changed from | to
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comment:18 by , 21 years ago
Owner: | changed from | to
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comment:19 by , 21 years ago
Owner: | removed |
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comment:20 by , 21 years ago
Status: | new → closed |
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comment:21 by , 21 years ago
Owner: | set to |
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Resolution: | fixed → wontfix |
comment:22 by , 21 years ago
I never used the OpenGL graphic filer either but just didn't like seeing code wasted. Andre seems to busy to maintain support, so I have dropped the OpenGL bankend as requested.
comment:23 by , 6 years ago
Component: | → Graphics |
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SDL+OpenGL is Kirben's baby, he might know more.