#12289 closed feature request (outdated)
SCI32: filtered background upscaling option in hi-res gfx mode
Reported by: | HunterZ | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | HunterZ | Game: | King's Quest 6 |
Description
ScummVM version
2.2.0 (Sep 14 2020 23:43:32)
Bug details
Sierra games such as King's Quest 6 that have the "Enable high-resolution graphics" option in ScummVM use nearest-neighbor scaling to upscale the backgrounds from the original 320x200 to 640x4?? when this option is selected, as per the original engine's Windows 3.1 implementation.
Unfortunately this also has the nasty side-effect of reducing the effectiveness of ScummVM's scaler/filtering features.
Given that ScummVM already lets you do many things not supported by the original games' engines, it would be nice if there were an option to perform at least a bilinear upscale of the backgrounds instead of only nearest-neighbor.
Language
English
Version
GOG or CD-ROM releases, DOS or Windows 3.1 flavors
OS
Windows 10 Home x64 20H2 19042.804
Attach a save game if possible
N/A. Just start a new game and look at the background.
last version without the bug
N/A. This is an enhancement.
Attachments (2)
Change History (4)
by , 4 years ago
Attachment: | kq6lowres.jpg added |
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by , 4 years ago
Attachment: | kq6hires.jpg added |
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comment:1 by , 4 years ago
Owner: | set to |
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Resolution: | → outdated |
Status: | new → closed |
We are working on enhancing our scalers framework, so eventually, it will be possible to use fancier scalers for better effect.
comment:2 by , 4 years ago
Is there a ticket or discussion that tracks the scaler framework enhancement effort?
Are there explicit plans to address my specific concern, which I am concerned originates at the SCI engine level and not at the scaler framework level?
King's Quest 6 in hi-res mode with bilinear post-scaling