Opened 4 years ago

Closed 3 years ago

#12343 closed defect (fixed)

DS: Hangs in audio heavy sections

Reported by: ccawley2011 Owned by: ccawley2011
Priority: blocker Component: Port: NDS
Version: Keywords:
Cc: Game:

Description

At a guess, this could be related to the mixer callback being handled in an interrupt without there being a mutex equivalent or any way of disabling the interrupt while the mixer is being updated. This is most easily observed in the Beavis and Butt-head in Virtual Stupidity demo, but can be observed intermittently in other engines as well.

Change History (1)

comment:1 by ccawley2011, 3 years ago

Owner: set to ccawley2011
Resolution: fixed
Status: newclosed
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