Opened 21 years ago
Closed 20 years ago
#1237 closed defect (fixed)
INDY3: Lockup in Berlin
Reported by: | SF/quietust | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
ScummVM 0.5.3cvs (Sep 19 2003 16:02:44)
In the 2nd 'room' in Berlin (where Elsa walks in and is followed by Indy), the entire program locks up after 2 footsteps are played. However, the music continues to play. This happens in the PC VGA version as well as the Amiga (EGA) version (couldn't check with the PC EGA version, as I don't have a savegame that far into the game).
I have attached savegames for the PC-VGA and Amiga versions.
Ticket imported from: #809547. Ticket imported from: bugs/1237.
Attachments (2)
Change History (8)
by , 21 years ago
Attachment: | indy3ega.s02 added |
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by , 21 years ago
Attachment: | amiga_indy3ega.s08 added |
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Indy3Amiga - immediately before entering Berlin
comment:1 by , 21 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 20 years ago
My fix for this issue caused a regression, see bug #1032964
The change looks fishy to me anyway, so I'll see if I can find a better solution.
comment:3 by , 20 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:4 by , 20 years ago
So it turns out this bug here is caused by my "WORKAROUND #2" in boxes.cpp, for bug #770690 and bug #774783... so let's revise that one, too :-)
comment:5 by , 20 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:6 by , 20 years ago
I modified the fix; this bug is still "fixed" by it, but the solution seems better in so far as it only cures this particular problem instead of doing a relatively major and (as I strongly believe) incorrect change to the walking code, which caused bug #1032964 and maybe other regressions.
Indy3VGA - immediately before entering Berlin