Opened 4 years ago
Closed 3 years ago
#12381 closed patch (pending)
AGS: Reading empty music channel's properties causes null pointer exception.
Reported by: | Khatoblepas | Owned by: | dreammaster |
---|---|---|---|
Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | audio, ags | |
Cc: | Game: |
Description (last modified by )
Using: ScummVM 2.3.0git14968-g24048d0ae7 (Apr 7 2021 05:31:44), Windows 10 x64
Game: Terror of the Vampire! v1.33
https://www.adventuregamestudio.co.uk/site/games/game/2170/
Bug: When exiting Byron's room in the first act while no music is playing, ScummVM will quit with the following error:
In "room4.asc", line 326 Error: Error Running function 'room_Leave': Error: Null pointer referenced
Line 326 is
if (music.PlayingClip!=aWatching_You)
and runs fine on the native interpreter.
Attachments (2)
Change History (5)
by , 4 years ago
Attachment: | ags-fallback-1.001 added |
---|
comment:1 by , 4 years ago
Description: | modified (diff) |
---|
comment:2 by , 4 years ago
Description: | modified (diff) |
---|---|
Summary: | Reading empty music channel's properties causes null pointer exception. → AGS: Reading empty music channel's properties causes null pointer exception. |
comment:3 by , 3 years ago
Owner: | set to |
---|---|
Resolution: | → pending |
Status: | new → closed |
I'm hopeful that the new codebase will have fixed the error. Unfortunately, the old savegames are no longer loadable, and I haven't been able to find a walkthrough to play through to the given point. So it would be appreciated if you can validate whether the problem still persists, and if so, attach a new savegame from the room. Thanks.
ScummVM save game before the crash (exit room to trigger)