Opened 4 years ago
Closed 3 years ago
#12415 closed defect (fixed)
AGS: Strange 'ß' character in German Gemini Rue version
Reported by: | laenion | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | ||
Cc: | Game: |
Description
When playing the German retail version of "Gemini Rue", the 'ß' character seems to be mangled - I've attached an example screenshot of ScummVM running the game in the foreground and a Youtube video with the correct display in the background - have a look at the word "Fuß" in the inventory.
This seems to happen to all 'ß' characters, and the problem doesn't happen with other umlauts. The platform I'm using is Linux.
Attachments (1)
Change History (10)
by , 4 years ago
Attachment: | Screenshot_20210411_220931.png added |
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comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → closed |
comment:2 by , 3 years ago
Resolution: | pending |
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Status: | closed → new |
I just tested with the standalone AGS interpreter (ags_3.5.1.8_linux.tar.gz): The 'ß' is displayed correctly there.
Unfortunately the current scummvm master is still showing the broken 'ß'...
comment:3 by , 3 years ago
Pity :( This may sound strange, but how exactly do you get the German version of the game? In my GOG version, I'm not seeing any language selection or .tra translation files. Likewise on Steam, the store page only lists English.
comment:4 by , 3 years ago
I just bought the German retail version in a store :-) (This one here: https://www.mobygames.com/game/gemini-rue/cover-art/gameCoverId,230515/)
The DVD contains (among others) a ZIP file with the English and a ZIP file with the German version of the game (http://medienarchiv.digitalimagecorp.de/Optisch/Spiele%20-%20PC/GeminiRue.cue-iso9660-joliet.html - the cab files are, contrary to their file extension, really just ZIP files).
The German version is contained in data1.cab:
# unzip -l /run/media/ignaz/Gemini\ Rue/data1.cab Archive: /run/media/ignaz/Gemini Rue/data1.cab Length Date Time Name --------- ---------- ----- ---- 340 07-29-2011 12:34 acsetup.cfg 40960 02-16-2011 14:29 ags_shell.dll 65536 08-29-2008 19:21 ags_snowrain.dll 65882884 07-29-2011 12:32 audio.vox 3921 03-29-2011 21:21 Gemini Rue Manual.txt 64650419 07-29-2011 12:32 Gemini Rue.exe 597302 07-29-2011 12:32 German.tra 7448 12-26-2010 01:34 PRELOAD.pcx 186317597 07-29-2011 12:33 speech.vox 69659 07-29-2011 12:32 winsetup.exe --------- ------- 317636066 10 files
I used the same directory with the contents of the extracted archive as the data directory for both ScummVM and AGS.
Should I donate a physical copy? :-)
comment:5 by , 3 years ago
That would be helpful to track down the problem, thanks. Could you contact me privately on Discord or via email at my nick at scummvm.org, and we can discuss it further.
comment:7 by , 3 years ago
Apologies that I haven't got back to you. I didn't receive the email, and I've been so busy with other AGS bugs, it completely slipped my mind. Rather than email, it may be easier to get in touch with me via Discord, if that's possible.
comment:8 by , 3 years ago
Finally figured out the issue, and the accent character now shows correctly.
comment:9 by , 3 years ago
Resolution: | → fixed |
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Status: | new → closed |
I'd be interested to know if you can check to see if this happens in the stand-alone AGS interpreter as well. If not, then the recent codebase update may have fixed the problem in ScummVM.