Opened 4 years ago
Closed 3 years ago
#12423 closed defect (duplicate)
AGS: The Adventures of Fatman - Speed options less effective than with original interpreter.
Reported by: | joeraz | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | ||
Cc: | Game: |
Description
The Adventures of Fatman has an in-game option to set the game speed and the character's walking speed. While these options appear to work, in the ScummVM version, these options do not have much of an effect compared to the original interpreter.
In the original interpreter, if the speeds are set to max, Fatman walks super fast across the screen, but in the ScummVM version, the speed is only slightly faster than the default.
This seems to be the case in both the 2003 and 2007 versions of the game.
Change History (1)
comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → duplicate |
Status: | new → closed |
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Various games' speed sliders aren't effective in the nightly debug builds due to slowness in rendering, but do work correctly in release builds. Since there's already a story for improving the rendering speed of nightly debug builds, I'm going to close this as a duplicate.