Opened 3 years ago
Closed 3 years ago
#12625 closed defect (fixed)
TRECISION: Graphical glitches after cutscene
Reported by: | Kurufinwe21 | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Trecision |
Version: | Keywords: | ||
Cc: | Game: | Nightlong: Union City Conspiracy |
Description
ScummVM 2.3.0git18721-g8c0c91fe94 (Jun 12 2021 03:56:50) on Windows 10 21H1 64-bit.
Playing Nightlong (Windows, French version, i.e. English voices with French UI/subtitles).
In Rotmall, after getting the bottle of Château-Laffitte, a cutscene plays (a news report about the subway lines getting closed).
After that cutscene, extensive graphical glitches appear (see attached screenshot). Going to another screen (including the game's menu) clears the glitches.
The glitches appear regardless of whether the cutscene was skipped or watched uninterrupted.
Attachments (2)
Change History (3)
by , 3 years ago
Attachment: | scummvm-nl-win-fr-00003.png added |
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by , 3 years ago
Attachment: | nl-win-fr.003 added |
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Savegame. Move south to start the cutscene and trigger the glitch.
comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for your report!
The issue here was that an object of another room (the gates that appear in the subway) is made visible after this cutscene, but the object refreshing code was incorrectly trying to draw it in the current room.
The relevant fix is in commit 95cec5019518e3154a44ca346fdf173c1f6eaad2:
https://github.com/scummvm/scummvm/commit/95cec5019518e3154a44ca346fdf173c1f6eaad2
The fix will be available in the next daily version of ScummVM.
Screenshot