Opened 3 years ago
Closed 2 years ago
#12664 closed defect (invalid)
WME3D: rendering does not support screen size change
Reported by: | lolbot-iichan | Owned by: | aquadran |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | Wintermute3D | |
Cc: | Game: | Wintermute |
Description
VERSION: Windows 10 x64, nightly build
TESTCASE:
- Start any Wintermute 2.5D game in windowed mode
- Change window size with a mouse
EXPECTED RESULT: Window size is changed, the viewport fits the window
ACTUAL RESULT: Window mode is changed, but viewport size is still the same - game is rendered at lower-left corner of the window.
NOTE:
There is a message:
WARNING: BaseRenderOpenGL3D::onWindowChange not yet implemented!
Attachments (1)
Change History (3)
by , 3 years ago
Attachment: | scummvm_window_size_bug.png added |
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comment:1 by , 3 years ago
comment:2 by , 2 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
wme3d is not completed yet and also not supported yet
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This is the exact same behaviour i *tried* to explain and reported in #11160, thank you for confirming :-)