Opened 21 years ago
Closed 20 years ago
#1274 closed defect
MI2: bone music missing some notes with MT-32
Reported by: | SF/logicdeluxe | Owned by: | SF/jamieson630 |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
ScummVM 0.5.4cvs (Oct 10 2003 21:50:18) When Guybrush's parents start dancing the first few base notes are missing while the other melody is fading out. I guess, the track priority still isn't handled correctly. If there is no way playing a loaded cue, the script wouldn't load it after all. Therefor there must be a channel available. Foreseing the end of a channel usage might be useful, ie. if a none looping cue is playing, iMuse could give the channel free as soon as the last note is finished on it, so shorter channels are freed earlier. This bug might be a similar problem you had with the firecamp music overlapping the intro music. Maybe even the SAM issue could be fix the same way. Savegame attached. (Can also be tested without MT-32, just use --native-mt32 and ignore the wrong instruments playing. The "LeshBass" coresponds to GM's "Synth Strings 1" then playing on GM channel 2, which is 1 in the MT-32 display.)
Ticket imported from: #822331. Ticket imported from: bugs/1274.
Attachments (1)
Change History (7)
by , 21 years ago
Attachment: | monkey2.s09 added |
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comment:1 by , 21 years ago
Owner: | set to |
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comment:2 by , 21 years ago
comment:3 by , 21 years ago
I can verify this bug under -ewindows, with today's CVS. Sorry, didn't post that info at the time I first looked into it. Will investigate as time permits.
Lowering priority, as this does not adversely affect gameplay.
comment:4 by , 21 years ago
Priority: | normal → low |
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comment:5 by , 20 years ago
Status: | new → closed |
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comment:6 by , 20 years ago
Are there any news on this? This bug report is now one year old... I wonder if Marek can still reproduce the problem?
Does it also occur with the new MT32 emulator?
What is the status of this item?