#12769 closed defect (fixed)
Gemini Rue (AGS) fails to start with runtime error
Reported by: | Paolo86cripple | Owned by: | dreammaster |
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Priority: | high | Component: | Engine: AGS |
Version: | Keywords: | ||
Cc: | Game: |
Description
When launching gemini rue, it crashes at startup with the following script error:
Unresolved import 'Object::get_Solid' in 'room125.asc'
Unable to create local script: Runtime error: in room125.asc: 1 unresolved imports (last: Object::get_Solid)!
Using scummvm on manjaro linux using the latest ags code.
Change History (5)
comment:2 by , 3 years ago
I am unable to reproduce those issues on macOS. Both Gemini Rue (version from GoG) and QfG II VGA start for me without errors.
comment:3 by , 3 years ago
The copy I use is from GOG as well. Crash occurs immediately after the wadjet eye logo. Will try pulling the latest code even if no ags code is modified and get back to you.
comment:4 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
The problem is now fixed. There was an accidentally removed function export; it's now been re-added.
comment:5 by , 3 years ago
Ah that explains it. I see it was removed 3 days ago and the code I was using yesterday to test was probably a few days old and still had that function export (I actually checked the export was present in the code). Next time I will try to remember to get the latest code to test reported bugs ;-)
I have the same error with QfG 2 VGA.
edit: I'm on Windows 11