#12891 closed feature request (fixed)
BURIED: Add a "skip cutscenes" setting
Reported by: | Thunderforge | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Buried |
Version: | Keywords: | ||
Cc: | Game: | Journeyman Project 2: Buried in Time |
Description
Buried in Time has some cutscenes that can go for quite some time (such as Future Gage's monologue at the beginning and Agent 3's triple monologue in the missile silo). These are all unskippable, which is a huge pain for testing.
I'd like to request adding a skip_support
engine setting like KYRA has. This would be off by default to match the original engine's behavior, but users could turn it on through the ScummVM options.
Change History (5)
comment:1 by , 3 years ago
comment:4 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:5 by , 3 years ago
You will need to re-add the game entry in the launcher for the "Skip support" option to appear
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Hitting escape cues an 'exit', so you will have to use a different key if you implement this.