Opened 3 years ago
Closed 3 years ago
#12962 closed defect (fixed)
AGS: Missing fade_interpolate effect causes glitchy screen
Reported by: | tag2015 | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | ||
Cc: | Game: |
Description
Some games such as
Trilby's Notes
Adventures in the Galaxy of fantabulous wondrment
Automation
...
use a "fading" graphic effect for scene transitions which is currently unsupported (ScummVM spams WARNING: TODO: fade_interpolate!) and causes the screen to flash with a completely wrong palette.
If it is not possibile to easily implement the effect it would be an improvement to bypass it altogether at least.
Attachments (1)
Change History (5)
comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 3 years ago
by , 3 years ago
Attachment: | ainthegoffantabulousw.002 added |
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comment:3 by , 3 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:4 by , 3 years ago
Resolution: | → fixed |
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Status: | new → closed |
Okay, now it's properly fading properly. Thanks for the patience.
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Using ScummVM 2.4.0git524-g35c3668275 (Sep 26 2021 05:01:50) Win10 I can see no console messages but the glitch is still present.
For example, in "Adventures in the Galaxy of Fantabulous Wonderment" it is noticeable in the title screen and with every room change. Save attached
Game available here http://www.fullyramblomatic.com/gfw/