Opened 23 years ago

Closed 23 years ago

Last modified 6 years ago

#13 closed defect (fixed)

Saving crashes(Error: saveLoadArrayOf..)

Reported by: SF/vesuri Owned by: SF/strigeus
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 2

Description

Trying to save or load a game causes scummvm to crash with

Error: saveLoadArrayOf: invalid size 32!

The value is different in different situations.

I pulled the sources from CVS at Sat Nov 3 20:48 EET 2001 and compiled them using GCC 3.0.2.

This happens at least in Monkey Island 2, Day of the Tentacle and Indiana Jones and the Fate of Atlantis.

Otherwise it seems to work fine (except that sound isn't implemented - external MIDI sound anyone..?)

Ticket imported from: #477879. Ticket imported from: bugs/13.

Change History (6)

comment:1 by SF/seank, 23 years ago

Under linux saving does some wierd stuff... it puts DOTT into a loop that just starts cycling through rooms. Ctl-1 through Ctl-9 doesn't do anything.. Ctl-0 is what puts it through the loop.

comment:2 by SF/strigeus, 23 years ago

Owner: set to SF/strigeus

comment:3 by SF/strigeus, 23 years ago

I've fixed a bug related to saving/loading. Please try with the latest CVS version.

comment:4 by SF/strigeus, 23 years ago

Status: newpending

comment:5 by SF/strigeus, 23 years ago

Resolution: fixed
Status: pendingclosed

comment:6 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Monkey Island 2
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