#13061 closed defect (invalid)
Quest for Glory 4 animated cursors dont work
Reported by: | thespacej | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | original | |
Cc: | Game: | Quest for Glory 4 |
Description
The cursor animations don't work. They are only static. In DosBox they are animated when the user moves the mouse.
Version 2.5.0 (2.5.0)
MacBook Air Late 2020 with M1 Chip
Change History (2)
comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:2 by , 3 years ago
Component: | Graphics → Engine: SCI |
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Keywords: | original added; cursor animation removed |
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Hello! That's a difference between the DOS and Windows versions. When you add the game to ScummVM it asks you which platform you want (since it was a dual-platform game with DOS and Windows executables). If you select DOS then you'll get animated cursors, and on Windows you won't. (I hadn't realized that they were static on Windows until now! I always select DOS)
It's the game scripts that are doing this, not us. The game scripts ask "which platform am I running under?" and then do different things based on the answer, such as animating the cursor.
Closing as this is original behavior.