Opened 3 years ago
Closed 2 years ago
#13166 closed defect (pending)
TWINE: Black and white palette
Reported by: | vvs- | Owned by: | mgerhardy |
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Priority: | high | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
After obtaining quest items from Maritime museum palette remains black and white until game is restarted.
Actually, activating holomap temporarily fixed this. But after travelling to another island it becomes black and white again.
Attachments (7)
Change History (20)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
Priority: | normal → high |
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by , 3 years ago
Attachment: | scummvm-lba-de-00059.png added |
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by , 3 years ago
Attachment: | scummvm-lba-de-00058.png added |
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by , 3 years ago
Attachment: | scummvm-lba-de-00057.png added |
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comment:4 by , 3 years ago
I've added screenshots demonstrating black and white palette in museum (right) and outside (wrong).
comment:6 by , 3 years ago
https://github.com/scummvm/scummvm/pull/3633 got a new debug command (toggle_darkpal) to test the functionality behind the script
by , 2 years ago
Attachment: | (gri=44).stp added |
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by , 2 years ago
Attachment: | (gri=43).stp added |
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comment:8 by , 2 years ago
I can't find the execution of LM_SET_NORMAL_PAL opcode in any of the scripts of the related scenes. Only LM_SET_DARK_PAL is contained in scene 43 (see (gri=44).stp)
comment:10 by , 2 years ago
From 2.21 discord:
25 years old bug: Entering controls menu and leaving removes the gray filter in the museum
comment:11 by , 2 years ago
FlagPalettePcx is called _engine->_screens->_useAlternatePalette in our code base. Thanks for the hint.
comment:12 by , 2 years ago
should be fixed in branch-2-6 with a548523c6cb31dbb1c87807f61f0fd5860b547f3 (and in master with 5c1ad5c78601b3f42e8c0e95f7fb731aaee9ceae)
comment:13 by , 2 years ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → closed |
Do you maybe have a screenshot and a savegame?