Opened 3 years ago
Closed 3 years ago
#13172 closed feature request (fixed)
BURIED: Hide mouse pointer during cutscenes
Reported by: | jamie-marchant | Owned by: | bluegr |
---|---|---|---|
Priority: | normal | Component: | Engine: Buried |
Version: | Keywords: | ||
Cc: | Game: | Journeyman Project 2: Buried in Time |
Description
Hi
Please hide the mouse pointer during cutscenes in Buried In Time, I know you are emulating the original game but I consider the mouse pointer at all times to be a limitation of the game(which did not use DirectX) and not a "design decision".
-Jamie Marchant
Change History (6)
comment:1 by , 3 years ago
Summary: | Hide Mouse Pointer in Barried In Time → BURIED: Hide mouse pointer during cutscenes |
---|
comment:2 by , 3 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 3 years ago
Resolution: | fixed |
---|---|
Status: | closed → new |
This works for me but not very often, mainly for flythroughs.
comment:4 by , 3 years ago
Resolution: | → fixed |
---|---|
Status: | new → pending |
Please be more specific. What doesn't work for you? The cursor is hidden in cutscenes, and it shows up as a hourglass in the other scenes.
Setting this to pending until more specific information it provided, ideally together with a saved game
comment:5 by , 3 years ago
Oh, I see, you and I define a cutscene differently. I was thinking instead of an hourglass for other things, you would just not see the cursor at all.
The timmer would be for loading assets.
comment:6 by , 3 years ago
Status: | pending → closed |
---|
The change affects cases where the cursor is an arrow can be hidden completely (e.g. full screen videos) . Cases where the cursor shows as an hourglass have not been changed, as this behavior is by design.
Closing
Implemented in commit 889070f479edf0d87237ff276b181636cd894e50:
https://github.com/scummvm/scummvm/commit/889070f479edf0d87237ff276b181636cd894e50
I've done a full playthrough with this and everything works as expected
Closing