Opened 3 years ago

Closed 3 years ago

Last modified 3 years ago

#13224 closed defect (fixed)

Neverhood: 12 symbols puzzle missing door open/close sounds

Reported by: Player701 Owned by: eriktorbjorn
Priority: normal Component: Engine: Neverhood
Version: Keywords:
Cc: Player701 Game: The Neverhood

Description

In the second part of the game, there is a puzzle that requires the player to put 12 symbols in the correct order.

Expected behavior:

When the puzzle is solved, the sound of a door opening is heard, and the player automatically enters a new area with a disk. When leaving said area, the sound of a door closing is heard.

Observed behavior:

Both sounds are missing in the ScummVM implemenation of The Neverhood.

Note:

Both sounds can be heard in this walkthrough video starting at 54:55: https://www.youtube.com/watch?v=Q-79BZ5-zCA&t=54m55s

Attachments (1)

Save.zip (308.9 KB ) - added by Player701 3 years ago.

Download all attachments as: .zip

Change History (8)

comment:1 by Player701, 3 years ago

Cc: Player701 added

comment:2 by bluegr, 3 years ago

Please provide a saved game

by Player701, 3 years ago

Attachment: Save.zip added

comment:3 by Player701, 3 years ago

Added save files (Save.zip)

"2" - before solving the puzzle
"3" - after solving the puzzle, inside the hidden area

Used ScummVM daily master build (f11295ed) on Windows 10 x64. Game version: English (official).

comment:4 by eriktorbjorn, 3 years ago

Owner: set to eriktorbjorn
Resolution: fixed
Status: newclosed

I have added what I believe to be the correct sound effects. Could you please try it with the next nightly build?

in reply to:  4 comment:5 by Player701, 3 years ago

Replying to eriktorbjorn:

I have added what I believe to be the correct sound effects. Could you please try it with the next nightly build?

Sure, as soon as the next build is available.

comment:6 by Player701, 3 years ago

UPD: Looks ok to me. Thanks a lot for the fix and for implementing Neverhood support into ScummVM in the first place! One of my favorite childhood games. =)

in reply to:  6 comment:7 by eriktorbjorn, 3 years ago

Replying to Player701:

implementing Neverhood support into ScummVM in the first place! One of my favorite childhood games. =)

I can't take any credit for that, but I'm glad the bug is fixed.

The Neverhood is certainly a unique game, but I have to say I enjoy the look and sound of it a lot more than the actual puzzles.

Note: See TracTickets for help on using tickets.